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Thread: Feedback needs to go.

  1. #21

    Default Re: Feedback needs to go.

    Quote Originally Posted by Aldrius View Post
    Nothing, but it didn't.



    Yes. And being able to go pretty much anywhere on the map like that was really strong. Not saying they couldn't figure out ways to balance it, but it was really cheap to be able to fly in, cause all kinds of damage and then just teleport away in the blink of an eye.



    Exactly. It's way too do-or-die a spell. Plus it's just another generic AoE attack...
    i think that's the reason they removed it,yet it was still an interesting ability and nobody though to make it function like a normal ability so it could be cast on allies,oh well...there is still time...

    Anywhere on map except that you need a building.....And i doubt a single mothership can stop 6 hydras or 12 marines,the very reason was to not get focused easily,And besides when the MS is gone there is no more Vortex,CF,etc...Maybe with a 3 sec cast time could have been better,dunno...The idea behind this was protect your buildings vs lone attackers and escape certain death...At least it was better then Recall..

    DPS per second,directly below unit,good vs slow enemies and buildings-I wouldn't call it 'another generic AoE'-it was specified to be good vs certain targets not just zap away everything in a instant in the area...,At least you had a choice between a risky AoE and two disabling abilities,now what do you got? Only a Vortex...yawn...
    Last edited by arthas; 03-24-2010 at 07:09 PM.

  2. #22

    Default Re: Feedback needs to go.

    Anywhere on map except that you need a building
    That's not that hard a requirement... I mean Protoss players use proxy pylons all of the time.

    .....And i doubt a single mothership can stop 6 hydras or 12 marines
    With Temporal Rift she could. Easily.

    Maybe with a 3 sec cast time could have been better,dunno...
    I think that was the answer really. They certainly did not design the spell to let the Mothership just teleport away and survive at the last second...

    The idea behind this was protect your buildings vs lone attackers and escape certain death...
    The idea was more that you only get one of these units, so they might as well make it ridiculously mobile. Same principle behind the Queen's deep tunnel ability.

    At least it was better then Recall..
    Definitely. Recall is kinda pointless on the Mothership... I'd much rather have a speed-upgraded warp prism.


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  3. #23
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    Default Re: Feedback needs to go.

    Quote Originally Posted by Kknewkles View Post
    Ghost is a counter to HP? No offence, but this statement is stupid.
    Ghost is mainly a counter to Immortals. And everything that has energy and shields.(
    casters counter casters. its not that stupid of a statement. Thats how its always been in Sc and I doubt SC2 will be any different. Marines are the counter to Immortals. eight marines with stimp will chew through an immortal far faster than any ghost could. casters are support units thats why that cost so much. ghosts give a tactical advantage but they dont counter anything but other casters.

  4. #24
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    Default Re: Feedback needs to go.

    Im pretty sure the reason why feed back was put in is for toss to counter EMP. Because for every strategy there is a counter strategy and for every unit there is a counter unit. In this case the two units counter eachother and when that happens the side with the better micro or positioning wins.

  5. #25

    Default Re: Feedback needs to go.

    Then Replace it with "energy stealing", so you can still disable enemy casters, and recharge your HTs, instead of turning them always into Archons. Doesn't not needs to be 1:1, if that's too powerful.

    I always believed that EMP is too powerful, also, but i'm not playing the beta, so it's difficult to tell for sure.

  6. #26
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    Default Re: Feedback needs to go.

    Quote Originally Posted by whitefire View Post
    Im pretty sure the reason why feed back was put in is for toss to counter EMP. Because for every strategy there is a counter strategy and for every unit there is a counter unit. In this case the two units counter eachother and when that happens the side with the better micro or positioning wins.
    This is bad RTS design.

  7. #27

    Default Re: Feedback needs to go.

    First nerf EMP, then look at feedback.

    or give feedback to archons?

  8. #28
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    Default Re: Feedback needs to go.

    Quote Originally Posted by milo View Post
    This is bad RTS design.
    heaven forbid a strategy game requires some skill and isnt as cut and dry as unit A beats unit B. Whats bad RTS design is a race having a glaring weakness to a unit combo or strategy and not having a way to counter it. yes feedback isnt a new ability and they probably could have done better like a mana syphon that drains energy from target unit and repleneshes the Ht's energy that would be more effective in my opinion. I also think that Ghosts should be teir 2 instead of teir 1.5 have the factory be a requirment for a ghost academy so people can just get a bunch of ghosts and kill off any early toss attacks. Im not sure how Emp should be nerfed if at all. Eventually a counter strategy will be developed. It might be benificial to get the armor upgrades the moment you scout the ghosts. that should increase the survivability of your units.

  9. #29

    Default Re: Feedback needs to go.

    Feedback is not that useful here. With smart casting, any energy unit will hardly have enough energy to deal considerable damage. Why waste energy on feedback that wont kill a unit, while you can use the energy to deal 80 damage to a bucnh of enemy units...

    The only units that could have full energy that I can think about is the Battlecruiser, and the thor... but even then, this units have a lot more Hitpoints to deal with.

    I say scrap this. We need a new ability
    Waiting...

    The damned will return...

  10. #30

    Default Re: Feedback needs to go.

    Quote Originally Posted by Caliban113 View Post

    Well, if P gets Feedback, and T gets Snipe - what will Z get?
    Spawn brooding! lol~...jk

    Anyway I thought Phase Shift was a pretty useful skill, I wonder why did blizz remove it although it's clear that Feedback is much more powerful than Phase Shift. And storm is much more efficient to cast than Feedback since there's always an army walking around.
    Last edited by SoFool; 03-25-2010 at 03:46 AM.
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