
Originally Posted by
Drake Clawfang
Tried another game, tried to work in some of the stuff you mentioned - pylon at 9, no double gas that early, probe outside his base, run units into his base to see what he has, etc. Since you mentioned it I tried HTs again, not only for storm but for feedback - once again I sucked at using them. Not only did I not use them well enough in what was basically the game deciding battle, but I went for the Templar Archives without gassing my expo so I couldn't build many that early or even begin researching Storm. I *did* use them in said battle and they weakened the Terrans enough so I could push them back and go on to win, but if I used them better and stormed earlier I could have probably won the battle.
Also dunno why I didn't bring those zealots in my base to the final battle, I remember moving my army up and making the zealots there with intent to trap his army if he attacked and the zealots would keep him out of my base, but he didn't attack so I did and those zealots...yeah.
EDIT - oh, and in that case cannon rush opinion revised - "only noobs cannon rush, unless we're on Tal'darim and the Zerg is fast-expoing". Its just that I've lost and won games with cannon rushes, losing I feel cheated and winning I feel cheap. Not fun on either end.
EDIT x2 - also don't worry, I slapped myself for sending the stalkers in first again and waiting almost 30 seconds to begin Warp Gate research on my cy core