The nervousness & indecision goes away by massing more games and sticking to your build. Just have to get lots of practice in. The good or bad news is you have lots of room for improvement.
Mechanics (focus on this before anything else):
- Inconsistent probe production throughout.
- Spending is less than optimal. Make sure to check on warp gates to see if the cooldown expired.
- You just have a slow reaction to events: i.e. sending guys to gas when it finishes and morphing warp gates. I would recommend tapping, where you hotkey things that are building, and check on them once in a while. That's how you get high APM (if you really want it) and it helps you not miss anything (such as probes).
- Make your building placement timings more crisp. Send your probe at 50ish food, not 100. Following a build off teamliquid will be hard if you don't do this.
- No major supply blocks on the Tal'Darim game, so that's good.
Scrap Station
- Man you just gotta wall off on scrap station. This lost you the game I believe. Pylon, gateway, cyber, zealot and you basically have a wall. Zergs will always ling rush you when they can just walk in your base. You got double gas, but made no sentries b/c sentries aren't too good in the open.
- Your build order is just not good. You got supply blocked at 18 too.
- You didn't morph your gateways to warp gates for like 3 minutes.
- Don't make probes when you're getting attacked unless you know you can get away with it.
Tal'Darim
- Blink stalkers is a decent response but it's really the cheese that lost you the game IMO, though it's really surprising you were ahead in workers half the game. Won't normally happen if you fail a cheese. Your gateway was started so late that he had the tech advantage on you.
- I like that you didn't get the gas at your natural until you needed it. That's what you want to do with everything basically (except probes). :P
- Your scouting needs to be alot better. An attack at 9 minutes could have done some serious damage. Passivity is also the downside of walling yourself in. Don't be afraid to break out alot earlier.
- On 2 saturated bases you can support alot more than 5 gateways.





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