That's kinda the funny thing about pro or semi-pro level games... everything feels very unsafe and unstable looking. Pretty much every ZvT or ZvP match from the GSL or other high levels of play have the zerg making 2 lings, maybe 4, 2 Queens for the first ~6 minutes of the game if they aren't about to die. I see that a lot in pretty much all zerg match ups (except ZvZ, people seem extra aggressive in that match up), zerg just makes 2 lings, gets a third, then pumps units. Even for Toss players it feels very paper thin and its amazing they get away with it.
I remember a practice match between two members of PRIME a while back. Can't remember who it was exactly, but it was a PvZ. And in that game the Toss made 1 Zealot, 1 Sentry, 2 Cannons and then double expanded! To me, that is the definition of unstable and yet he was able to get away with it because he saw nothing threatening coming from the zerg.
I think that seems to be the key to their success. Making just enough to push back what they are throwing at you right here and now, then nothing more. Just enough to survive, but not enough to feel safe. Perhaps safety is an illusion that we convince ourselves we need to have in order to expand freely. Who knows... my own play is usually 2-3 base play, more or less then that doesn't feel right with my current macro/micro. Maybe we just need to mess around with the idea of just not needing LOTS of units to defend expos, but just enough to make him pull back...





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