
Originally Posted by
ooZer0
I wouldn't necessarily say that it was the carriers fault. What would you say your army composition was in that game? I would say Carrier, Collosus, Mothership with a splash of zealot & stalker. Personally that seems a little much for 2 1/2 base play. If you cut either the Collosus or the Carrier I think you would have done much better.
For instance, if you cut out the Collosus, you would have saved 200/200 for the Robo bay, 200/200 for the Range then 300/200 for each Collosus itself. You also built 3 Robo Facilities to constantly churn out Collosus, so beyond the initial one you used an additional 400/200. You lost 15 Collosus in that game, so overall you spent 4,900/3,400 just on Collosus tech. That is an additional 10 carriers! I think a fleet of 14 carriers would have completely over-ran him. On the flip side, if you cut the carriers you could have gotten an additional 4 Collosus to bolster your forces.
If you went one or the other, you probably would have crushed him, but considering you went both meant that it heavily cut into your gateway unit count, leaving your Collosus and Carriers, pretty much naked on the battlefield. Heck you lost 7 of those Collosus in that game because they were un backed and were sniped by roaches.
I personally have the opposite problem. I never tech enough, or at the right time. Usually I find myself relying too heavily on Gateway tech and get steamrolled once they get their power units. Or if I do tech, the tech takes a little too long to develop and I don't have enough units to push em back...