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Thread: The Protoss Players Thread

  1. #421
    spychi's Avatar SC:L Addict
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    Default Re: The Protoss Players Thread

    fuck yes, I used the FE with sentry, zealot, stalker support in the early part

    I was nervous as fucking hell but I won, against favored faggot terran player
    that piece of crap that was going back and forth was annoying as hell, I got soo pist when he started to picking one by one with those concussive shoots, but I beat the shit out of that motherfucker
    at first after the HT and DT tech I wanted to go mass void rays but I figured that cocky son of a cunt would go in to my base and destroy it, so I went colossi
    Ffffffffffffffff I hate terrans

    replay

    Attachment 1645


    Sorry for the language but hell I cannot do it otherwise
    Last edited by spychi; 11-11-2010 at 09:29 AM.

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  2. #422
    spychi's Avatar SC:L Addict
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    Default Re: The Protoss Players Thread

    who wants to see an epic PvP battle with lot's of micro, lot's of exps, no stalemale game, fast comebacks and almost all units included (except carriers and void rays)
    fuck after the game we agreed that it was epic and gg

    Attachment 1649

    that was freaking awesome
    also +bonus replay
    Attachment 1650

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  3. #423

    Default Re: The Protoss Players Thread

    It was pretty boring to watch at the start, but it was fun to watch later on because you didn't really know who would win.

    But I have to say one thing, I really missed archons in that game from both players :P Specially with all those dark templar when you both could see invis.

  4. #424
    spychi's Avatar SC:L Addict
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    Default Re: The Protoss Players Thread

    I had an epic PvP now the time has come to show an epic PvZ
    man that was close
    Attachment 1654
    when I saw the broodlords I was like wtf?!

    also note to myself
    Carriers are the worst units ever, they deal really low ammount of damage
    it's better to go Void Rays fo sho
    here is a replay of how that can be a fail tech
    Attachment 1655
    I thought I had control and I wanted to punish him with Carriers...it's a damn waste of money I say
    Last edited by spychi; 11-17-2010 at 06:34 AM.

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  5. #425
    ooZer0's Avatar Junior Member
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    Default Re: The Protoss Players Thread

    Quote Originally Posted by spychi View Post
    also note to myself
    Carriers are the worst units ever, they deal really low ammount of damage
    it's better to go Void Rays fo sho
    here is a replay of how that can be a fail tech
    Attachment 1655
    I thought I had control and I wanted to punish him with Carriers...it's a damn waste of money I say
    I wouldn't necessarily say that it was the carriers fault. What would you say your army composition was in that game? I would say Carrier, Collosus, Mothership with a splash of zealot & stalker. Personally that seems a little much for 2 1/2 base play. If you cut either the Collosus or the Carrier I think you would have done much better.

    For instance, if you cut out the Collosus, you would have saved 200/200 for the Robo bay, 200/200 for the Range then 300/200 for each Collosus itself. You also built 3 Robo Facilities to constantly churn out Collosus, so beyond the initial one you used an additional 400/200. You lost 15 Collosus in that game, so overall you spent 4,900/3,400 just on Collosus tech. That is an additional 10 carriers! I think a fleet of 14 carriers would have completely over-ran him. On the flip side, if you cut the carriers you could have gotten an additional 4 Collosus to bolster your forces.

    If you went one or the other, you probably would have crushed him, but considering you went both meant that it heavily cut into your gateway unit count, leaving your Collosus and Carriers, pretty much naked on the battlefield. Heck you lost 7 of those Collosus in that game because they were un backed and were sniped by roaches.

    I personally have the opposite problem. I never tech enough, or at the right time. Usually I find myself relying too heavily on Gateway tech and get steamrolled once they get their power units. Or if I do tech, the tech takes a little too long to develop and I don't have enough units to push em back...

  6. #426

    Default Re: The Protoss Players Thread

    Quote Originally Posted by ooZer0 View Post
    I wouldn't necessarily say that it was the carriers fault. What would you say your army composition was in that game? I would say Carrier, Collosus, Mothership with a splash of zealot & stalker. Personally that seems a little much for 2 1/2 base play. If you cut either the Collosus or the Carrier I think you would have done much better.

    For instance, if you cut out the Collosus, you would have saved 200/200 for the Robo bay, 200/200 for the Range then 300/200 for each Collosus itself. You also built 3 Robo Facilities to constantly churn out Collosus, so beyond the initial one you used an additional 400/200. You lost 15 Collosus in that game, so overall you spent 4,900/3,400 just on Collosus tech. That is an additional 10 carriers! I think a fleet of 14 carriers would have completely over-ran him. On the flip side, if you cut the carriers you could have gotten an additional 4 Collosus to bolster your forces.

    If you went one or the other, you probably would have crushed him, but considering you went both meant that it heavily cut into your gateway unit count, leaving your Collosus and Carriers, pretty much naked on the battlefield. Heck you lost 7 of those Collosus in that game because they were un backed and were sniped by roaches.

    I personally have the opposite problem. I never tech enough, or at the right time. Usually I find myself relying too heavily on Gateway tech and get steamrolled once they get their power units. Or if I do tech, the tech takes a little too long to develop and I don't have enough units to push em back...
    Screw that man, I am going high templar, carrier, colossus, mothership... only getting high templars to be the meat shield for my army.

    Your source for sound, logical and reasonable responses.


  7. #427

    Default Re: The Protoss Players Thread

    Quote Originally Posted by TheRabidDeer View Post
    Screw that man, I am going high templar, carrier, colossus, mothership... only getting high templars to be the meat shield for my army.
    no way, dude... Dt's make for excellent meat shields!

  8. #428

    Default Re: The Protoss Players Thread

    You guys know any macro-based play for protoss? I mean, does a protoss actually have to stick with 1-base?

  9. #429
    ooZer0's Avatar Junior Member
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    Default Re: The Protoss Players Thread

    Quote Originally Posted by GnaReffotsirk View Post
    You guys know any macro-based play for protoss? I mean, does a protoss actually have to stick with 1-base?
    I have been liking going Forge into Fast Expand against Zerg. On larger maps, or if you want to be really gutsy you can do the straight 15 Fast Expo that is in vogue now a days.

    Personally, the only match up that I feel that has any potential rewards for 1 basing is PvP. In both PvZ and PvT, having an expo advantage on terran will help out massively at every stage of the game. And if you can keep up with zerg in terms of income and production, you will be in good shape. In fact, a fast expanding Toss addresses Zerg production in an similar yet opposite way that 2 gating does. The point of 2 gating is to kill off a fast expo, or to keep a zerg from power droning so that they can't saturate their expo as quickly as they want. Yet if you fast expand against Zerg, you essentially level peg with them in terms of income and production. You will be shocked to see how many probes come out of two Chrono Boosted Nexus, its kinda staggering to tell the truth.

    In simplified terms 2 Gating against a Zerg reduces their ability to produce and hampers their income. Where as fast expanding brings you up to their level. It just depends on how good you are with your Toss macro and which style you prefer.

    PvT IMO is very shaky for a straight 15 fast expo, because terran have so many early routes that can punish it easily. Forge-> Expo is a lot more stable and will be able to shut down Marine and Hellion Pressure, but kind of loses to Marauders. But in essence, Toss aren't stuck on one base, never really have been. Its just the players mindset that has made them feel confining. A lot of top level players have been doing crazy fast expos as toss and have been richly rewarded for it. Personally I think there is still a lot of room for growth and development down this route, but currently it is very viable...

  10. #430

    Default Re: The Protoss Players Thread

    Yes, I've been hammering at 15 Nexus for some games already.

    t-5:00
    15/16 Nexus -> 3 gate + Assim,
    15/16 Nexus -> Forge, gate, cannon + Assim
    15/16 Nexus -> 2 gate + Assim, double Robo
    15/16 Nexus -> 4 gate Zealot
    CBs after 16 probe saved up for units and warpgate.

    What were their initial ideas on 15 Nex? This thing is very map specific I think. There are only a few maps that allow for such.

    At 5:00 I can get Zeals and stalks a cycle behind compared to a standard toss build but that's it. Econ is then just a tiny better early on, but the pump later is good.

    It just doesn't feel comfortable/safe, and I got no idea why this is so. I'm curious to know what the pros are finding out about this.

    edit: My thoughts on PvT though is that terran is quite imba. Toss is forced to go +0.5 in expansion always it seems.
    Last edited by GnaReffotsirk; 11-19-2010 at 03:36 AM.

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