Not unless you CB on 9 too. Put your probe where you will build your pylon and spam "E" until it shows up and you can place it. Get your probe out earlier so that you can do that. I do 9 pylon and never get supply blocked or stop probe production.
Brood Lords are an expensive tech that you shouldn't let your opponent reach at all. I would suggest just more blink Stalkers, but I haven't played nearly enough pvz lately.P v Z: I read the first ten pages of this thread. It seems there is a lot of difficulty dealing with brood lords...I ran into this as well. Its 20 pages later, any new things that might work? I'm going to go with a mix of Stalkers and Void Rays. Also, is it possible to FF right in front of your line of stalkers and prevent the broodlings from getting to your line?
Phoenix are great if you scout his build. You can kill the 'shees and use the phoenix for graviton beam & scouting later.P v T: Terran air is a problem. Especially when Banshees go for my mineral line. Where exactly should the cannons be placed and how many to ward off banshees.
I personally like High Templar. It's hard because Banshees can straight up fight Stalkers one on one, plus they stack since they're air units, while Stalkers don't let other Stalkers behind them get in range half the time.Also, when facing a banshee and viking mix, go stalkers, sentries and void rays? Guardian Shield and focus fire on the vikings?
Drains then deals.And this last one is really simple. Does Feedback on a HT drain the energy of the target and deal an equal amount of damage, or does it just deal the damage?





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. This is mostly what i do in PvZ, seems to work well: when you get your expansion, try to get Colossi with the range upgrade. If you keep a bunch of Zealots and/or Stalkers in front of them, the Zerg player cannot really shoot at them unless he has air units. If he goes air, you get blink for the Stalkers, and don't really need many Zealots, if at all. Take all Corruptors down as fast as you see them to protect the Colossi, you can pretty much ignore the ground army while you take air down (shouldn't take much with the mass of Stalkers), the Colossi are shooting at them, anyways.


