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Thread: The Protoss Players Thread

  1. #321
    Gradius's Avatar SC:L Addict
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    Default Re: The Protoss Players Thread

    Quote Originally Posted by KidCurry View Post
    I had a few quick questions. Is it normally ok to be supply blocked if you 9pylon for just a few seconds before your 11th probe starts to build, or is there a way around it? And I really don't like 8 pylon.
    Not unless you CB on 9 too. Put your probe where you will build your pylon and spam "E" until it shows up and you can place it. Get your probe out earlier so that you can do that. I do 9 pylon and never get supply blocked or stop probe production.

    P v Z: I read the first ten pages of this thread. It seems there is a lot of difficulty dealing with brood lords...I ran into this as well. Its 20 pages later, any new things that might work? I'm going to go with a mix of Stalkers and Void Rays. Also, is it possible to FF right in front of your line of stalkers and prevent the broodlings from getting to your line?
    Brood Lords are an expensive tech that you shouldn't let your opponent reach at all. I would suggest just more blink Stalkers, but I haven't played nearly enough pvz lately.

    P v T: Terran air is a problem. Especially when Banshees go for my mineral line. Where exactly should the cannons be placed and how many to ward off banshees.
    Phoenix are great if you scout his build. You can kill the 'shees and use the phoenix for graviton beam & scouting later.

    Also, when facing a banshee and viking mix, go stalkers, sentries and void rays? Guardian Shield and focus fire on the vikings?
    I personally like High Templar. It's hard because Banshees can straight up fight Stalkers one on one, plus they stack since they're air units, while Stalkers don't let other Stalkers behind them get in range half the time.

    And this last one is really simple. Does Feedback on a HT drain the energy of the target and deal an equal amount of damage, or does it just deal the damage?
    Drains then deals.

  2. #322
    spychi's Avatar SC:L Addict
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    Default Re: The Protoss Players Thread

    Quote Originally Posted by Gradius View Post
    I'm in low diamond & combine DTs into my army all the time, but no, I never straight up rush for them.
    I think that they should make it at least 50gas cheaper and faster to build
    I mean those little maggots aren't that much useful in games

    Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up

  3. #323

    Default Re: The Protoss Players Thread

    Quote Originally Posted by Gradius View Post
    Phoenix are great if you scout his build. You can kill the 'shees and use the Phoenix for graviton beam & scouting later.
    This is a unit that i frequently like to get vs Terran. I noticed that Smartcasting takes Graviton Beam as a 1-at-a-time ability, which means that shift-clicking the targets floats one at a time, while the rest of the Phoenix shoot at it. It's quite effective vs Light targets.
    I still lose PvT most of the time, but as i win PvZ almost all the time, and my PvP is ok, it doesn't bothers me that much anymore.

  4. #324
    SDangeR's Avatar Junior Member
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    Quote Originally Posted by Norfindel View Post
    I just move the Zealot to the mineral line. When he engages the Zerglings, i attack-move with my Probes. You will be surprised of the amount of Zerglings that can die while trying to take down that Zealot, when their pathing is completely messed by the amount of Probes everywhere that are attacking the Zerglings. Of course, send the GWs rally-point to the mineral line and continue to make Zealots. Then you can guess how many Probes can be sent to mine again.
    After the Zerglings die, move the Zealots to the ramp again, and Chronoboost your Nexus.
    Try to not attack with the Probes if there aren't any Zealots, because their tanking is essential. You can run your Probes in circles around your Nexus to buy time. Zerglings cannot catch them easily without speed.
    Wow that makes a huge difference. Doesn't even worry me now when facing a zerg player. Last one I played they burnt everything into bum rushing me with lings, after i slaughtered them all using probes to tank I wrecked his base with 4 zealots. Thanks a lot!

    SD

    Quote Originally Posted by KidCurry View Post
    I had a few quick questions. Is it normally ok to be supply blocked if you 9pylon for just a few seconds before your 11th probe starts to build, or is there a way around it? And I really don't like 8 pylon.
    If you can get timing perfect you should have zero time on building a 9 pylon and after your your tenth is about to finish you should have maybe 1/2 a second food lock, or nothing if you can get timing down...then I chrono boost them once the pylon is done.

    Quote Originally Posted by KidCurry View Post
    P v Z: I read the first ten pages of this thread. It seems there is a lot of difficulty dealing with brood lords...I ran into this as well. Its 20 pages later, any new things that might work? I'm going to go with a mix of Stalkers and Void Rays. Also, is it possible to FF right in front of your line of stalkers and prevent the broodlings from getting to your line?
    Every occurrence I have had with brood lord, void ray, or phoenix, and stalker focus fire on them has worked. Generally with my zealots playing cleanup on the broodlings. However the problem I have also seen is they usually have infestors mixed in, since they are required to make brood lords...so you have to kind of control your units very well. I usually try to force field and make it harder for the broodlings to get to my units, but it doesn't prevent them from reaching your units, just after they land. Blink is very helpful for this if you choose to counter with stalkers. I have blinked up to cliffs and move and shoot them as I go. When the broodlings come I blink down. All about positioning. Scouting is crucial...if you see they are going brood lords, might not be a bad time to try to take out maybe their expansions or even attempt a base hit. Or use a couple phoenix to go overlord sniping.

    Quote Originally Posted by KidCurry View Post
    P v T: Terran air is a problem. Especially when Banshees go for my mineral line. Where exactly should the cannons be placed and how many to ward off banshees.
    In upper gold league I've always done well against banshees having stalkers focus fire them down. If you feel they are going for banshees (again scouting is crucial) I generally build a couple pylons and a couple cannons on the other side of my minerals. It usually scares off any banshees. I would recommend phoenix too. They are a) a good scouting unit and b) in a group of 2-3 pretty good to cleanup banshees.

    Quote Originally Posted by KidCurry View Post
    Also, when facing a banshee and viking mix, go stalkers, sentries and void rays? Guardian Shield and focus fire on the vikings?
    You may play around with stalkers a bit and see how many it takes to kill a banshee in one round of shots, and try to control that many to fire while the others clean up vikings. It goes back to unit control, and after some practice it makes more sense.

    Quote Originally Posted by KidCurry View Post
    And this last one is really simple. Does Feedback on a HT drain the energy of the target and deal an equal amount of damage, or does it just deal the damage?
    HT feedback drains the energy and does damage. I usually get them if I also need psi storm though.

    If you want to practice sometime add me as a friend. I want to get better with Terran and you seem to need practice with them too so. SDangeR is my character name too.

    Hope this helps

    SD
    Last edited by Sarov; 08-20-2010 at 01:45 PM. Reason: Double post.

  5. #325

    Default Re: The Protoss Players Thread

    Quote Originally Posted by SDangeR View Post
    Wow that makes a huge difference. Doesn't even worry me now when facing a zerg player. Last one I played they burnt everything into bum rushing me with lings, after i slaughtered them all using probes to tank I wrecked his base with 4 zealots. Thanks a lot!

    SD
    You're welcome . This is mostly what i do in PvZ, seems to work well: when you get your expansion, try to get Colossi with the range upgrade. If you keep a bunch of Zealots and/or Stalkers in front of them, the Zerg player cannot really shoot at them unless he has air units. If he goes air, you get blink for the Stalkers, and don't really need many Zealots, if at all. Take all Corruptors down as fast as you see them to protect the Colossi, you can pretty much ignore the ground army while you take air down (shouldn't take much with the mass of Stalkers), the Colossi are shooting at them, anyways.
    Last edited by Norfindel; 08-19-2010 at 09:26 PM.

  6. #326

    Default Re: The Protoss Players Thread

    well the last PvZ i win was becouse i scout his zerling rush and instead of going 2 gatways as i always do i go for 1 gateway - 1 forge, then 1 zealot, 1 canon, the canon just pop up in time when the 6 zergling arrive, and i hold em off. Then i immediately go for 4 warpgates and start stalker production. The rest of the game was pretty nice and easy because the Zerg go for mass mutas vs my mass stalkers =P

  7. #327

    Default Re: The Protoss Players Thread

    Quote Originally Posted by tam View Post
    hmm...i have trouble believing that build order as 10 gateway yes is possible...but 13 assemilator and core and ur second assimilator at 14, i really dont think you'de have the minerals by that point to do that
    if yer talking bout my build its something like that it might of been 14 core 14 assem but it was something like that...I kinda just do that opener by feel now so dont remeber the exact supply but its close to that XD But you can always cut a few workers for the fast stalkers!
    Last edited by Andrew; 08-20-2010 at 09:14 PM.

  8. #328
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    Default Re: The Protoss Players Thread

    Quote Originally Posted by SDangeR View Post

    If you want to practice sometime add me as a friend. I want to get better with Terran and you seem to need practice with them too so. SDangeR is my character name too.

    Hope this helps

    SD
    Thanks, I'll do that, and thanks for the help.

  9. #329

    Default Re: The Protoss Players Thread

    Hey guys, a few questions and pardon the noobness.

    How and when do you use carriers, if you do at all? I don't really play competitively, just to have fun and I love carriers. But their uses seem to be limited especially considering how they wer nerfed compared to SC1's carriers. So I am curious as how you use carriers if at all.

    Other question, how do you people counter Terran ghosts? They seem to be the bane of the Protoss really. I can think of a few things, like the High Templar's feedback, sentry hallucinations to waste emp, maybe Phoenix graviton beam?
    Last edited by ProtossHierarch; 08-21-2010 at 06:58 AM.
    "Faith before fear!" - Hierarch Artanis

  10. #330

    Default Re: The Protoss Players Thread

    Carriers - end game unit through and through now, even then this is assuming you have the econ and standing army to defend. If you get the interceptor upgrade carriers are strong shit, but even then mass carriers isn't viable anymore - you need VR/Phoenix to support them possibly, if not a decent ground army.

    Ghosts - i cant really say much, but this is more about micro if you're talking about EMP. If they blow it on your army, and a lot of units got hit, run away and regen your shields, if not then have your ranged units focus fire the ghosts and melee kill the rest of the army. Again im not sure if that the best advice though.

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