Page 21 of 67 FirstFirst ... 11192021222331 ... LastLast
Results 201 to 210 of 665

Thread: The Protoss Players Thread

  1. #201

    Default Re: The Protoss Players Thread

    Thanks D-Squid.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  2. #202

    Default Re: The Protoss Players Thread

    That's it, playing PvT means that this happends:

    See the red bar? It used to be my army.
    Granted, i had my Colossi ill-positioned. But why they can pretty much attack-move any kind of unit, while i have to do everything perfectly, or lose by such a huge margin?
    The Colossi cliff-climbing is next to useless, if it needs to be in front of the enemy army to be effective.

  3. #203

    Default Re: The Protoss Players Thread

    Quote Originally Posted by Norfindel View Post
    That's it, playing PvT means that this happends:

    See the red bar? It used to be my army.
    Granted, i had my Colossi ill-positioned. But why they can pretty much attack-move any kind of unit, while i have to do everything perfectly, or lose by such a huge margin?
    The Colossi cliff-climbing is next to useless, if it needs to be in front of the enemy army to be effective.
    What were the armies like?

  4. #204

    Default Re: The Protoss Players Thread

    Quote Originally Posted by Jdawsman View Post
    What were the armies like?
    He had a lot of infantry, a few tanks, and a few thors. I had some zealots, a lot of stalkers, and the colossi shooting from above a cliff.
    I'm beggining to believe that it's either going Carrier, or trying to outmacro him somehow.

  5. #205

    Default Re: The Protoss Players Thread

    Had an interesting game the other day, PvT on Metalopolis. I went my standard build, a Robo Facility (was gonna make a second eventually) with a half-dozen Warp Gates. I saw no detection and decided to try a DT drop, especially since I saw he had taken a high-yield expansion and I was feeling pressured to slow him down. As I flew my Warp Prism over to his base, he attacked in force with Tanks and Marauders. I DT dropped his base an warped in Zealots to help as he attacked and he ended up having to lift off all his buildings to escape. Meanwhile I flew my Warp Prism back into my base, loaded it up with eight Probes fleeing from his army and flew to a new mineral site, setting down a new Nexus before I was revealed.

    My Zealots and DTs continued to sweep his base, killing everything as he did the same to my base. I sent my units to the high-yield spot he'd taken and killed it too. By what he himself said was a stupid move, he didn't lift off in time to save his two Orbital Commands and my Zealots and DTs killed them. Now secure in a new base with my DTs and Zealots protecting me, I set up warping in new Gateways and the like (I'd had 1500 minerals on my escape, 400 for a Nexus of course) when his Tanks and Marauders came charging towards me. I set my DTs up along the ramp and they sliced up his forces as they entered my base. I lost all my Zealots but the DTs took out all his forces before they could do any damage (they attacked the buildings of course but didn't destroy any). With my new base up and running and him without any CCs left but lots of unit-producing structures, he called it there. So yeah fun game. Before I spread them out to let him in I had my DTs actively blocking the ramp in a line attacking him as he tried to push up the ramp. A single com-sat sweep earlier could have halted my rush and given him the game, fortunately he didn't and my DTs saved my ass.

    Also, another general gameplay question - I have a strong economy these days but I can never spend my resources well enough. I often lose with several thousand minerals in store, and the score screen oftens shows that even though I lost I had mined more resources. So yeah I've developed my economy well enough I think, but I don't spend my resources efficiently, I often lose due to plain being outnumbered because I don't make enough units. Any advice to improve that?
    Last edited by Drake Clawfang; 07-10-2010 at 02:59 PM.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  6. #206

    Default Re: The Protoss Players Thread

    Quote Originally Posted by Drake Clawfang View Post
    Also, another general gameplay question - I have a strong economy these days but I can never spend my resources well enough. I often lose with several thousand minerals in store, and the score screen oftens shows that even though I lost I had mined more resources. So yeah I've developed my economy well enough I think, but I don't spend my resources efficiently. Any advice to improve that?
    Grats on that. I usually suck largely at economy.
    How did you improve it?

    You can either make a habit of making anything just to have less than, say, 700 minerals and 500 gas or it's a matter of speed in some things.
    But having a lot of resources isn't necessarily a bad thing(at least not for freaken pros ). Or maybe you always maintain economy far more superior than you need.
    "Summer break.
    Nuff said
    Midnight lunch? Eh maybe"
    © Noctis

    "The war's been fought off our shores for too long... now we shall bring the battle home!! xD"
    © broodmywarcraft

  7. #207

    Default Re: The Protoss Players Thread

    I just keep making workers, not a constantly stream but I often go to my Nexus/CC and queue up three or four workers without even looking to see if I need them. Not a lot of my games in Phase 2 have lasted to the point I need to take more than one expansion, but when I do take it I move over a dozen workers or so then go to both my Nex/CCs and call up for workers rallied to their respective patches.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  8. #208

    Default Re: The Protoss Players Thread

    Quote Originally Posted by Drake Clawfang View Post
    I just keep making workers, not a constantly stream but I often go to my Nexus/CC and queue up three or four workers without even looking to see if I need them. Not a lot of my games in Phase 2 have lasted to the point I need to take more than one expansion, but when I do take it I move over a dozen workers or so then go to both my Nex/CCs and call up for workers rallied to their respective patches.
    If I understand this correctly, you have about two times as much Probes as you actually need. So the problem is - you spend a bit too much on Probes, but that's great for expos, as you already have enough workers to fully supply them.
    "Summer break.
    Nuff said
    Midnight lunch? Eh maybe"
    © Noctis

    "The war's been fought off our shores for too long... now we shall bring the battle home!! xD"
    © broodmywarcraft

  9. #209
    Gradius's Avatar SC:L Addict
    Join Date
    Apr 2009
    Posts
    9,988

    Default Re: The Protoss Players Thread

    Make more buildings if you have too many resources. Ever go above 1000 food late game? Spam gateways.

  10. #210

    Default Re: The Protoss Players Thread

    Quote Originally Posted by Gradius View Post
    Make more buildings if you have too many resources. Ever go above 1000 food late game? Spam gateways.
    Agreed. That way if you can get a pylon near the enemy base you can fully reinforce your attack and keep a strong steady wave of units, alternatively you can reinforce defenses fast too.

Similar Threads

  1. The Terran players thread
    By sandwich_bird in forum StarCraft Discussion
    Replies: 275
    Last Post: 07-15-2011, 10:11 AM
  2. European Beta Players
    By Kael13 in forum StarCraft Discussion
    Replies: 6
    Last Post: 06-26-2010, 03:41 AM
  3. Protoss Missions, Protoss Casters in Final Development
    By Gifted in forum StarCraft Discussion
    Replies: 4
    Last Post: 01-08-2010, 12:02 AM
  4. SC2 beta players
    By Hammy in forum StarCraft Discussion
    Replies: 36
    Last Post: 08-14-2009, 07:10 AM
  5. WoW players going to play SCII? Really?
    By sandwich_bird in forum StarCraft Discussion
    Replies: 59
    Last Post: 07-12-2009, 03:45 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •