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Thread: The Protoss Players Thread

  1. #191

    Default Re: The Protoss Players Thread

    Yeah, not for nothing Lost Temple was and is played so much.

    Stalker + Colossi is a crazy combination. You have AoE and huge mobility, with cliff climbing in both units. Stalker protects Colossi from air units, and Colossi protect Stalkers from mass ground units. Colossi even give vision above the cliff for Blinking upwards, in case you don't have an Observer (which you should).

  2. #192

    Default Re: The Protoss Players Thread

    I had a large excess of resources in this map and could have researched and built more units, but aside from the excess I think I did a good job of saturating my two bases this time around. I researched the Colossi upgrade because I was intending to make them until I saw no detectors, so I went for a Dark Shrine and he left when I DT rushed his workers.

    In other news the guy was a really sore loser and frankly, didn't seem very good. He had very few workers when I came calling, according to the score screen I had a full twice as many resources (7,*** to 14,***), and his only offensive move was to send two Reapers. I told him I was ready and had two Stalkers at my cliff to chase them off. Besides that he just turtled up with Marauders and Tanks and that. I msg'd him after just to say gg, but he proceeded to complain I won by a bitch move, he expected more of me, wasn't a fun game, "I guess some people just hold themselves to higher standards," and in general just being a really sore loser.

    But yeah, lame gameplay aside I just wanted to show off my saturation.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  3. #193
    DutuCatalin's Avatar Junior Member
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    Default Re: The Protoss Players Thread

    well,when i get protoss i fast rush everytime
    for me is the best choice

    in the late game vr and colosi are great..
    European server ID : beFree 933

  4. #194

    Default Re: The Protoss Players Thread

    Quote Originally Posted by DutuCatalin View Post
    well,when i get Protoss i fast rush every time
    for me is the best choice

    in the late game vr and colosi are great..
    I concur. I'm always hitting first in my games. Unless it's Zerg. They usually get out 4 - 6 Zerglings before I can get out 2 or 3 zealots. Then I have probably launching an assault because I'm out numbered. I try to at least get 4 warp gates by my ramp to start me off. Most of the time I can end it before I need anything else. Of course I've teched a bit so I can get my tier 1 upgraded. Never got a chance to use Air or the Colossus much in the beta though. I'm pretty sure I'll probably stick with Protoss, but I'm not sure still.

  5. #195

    Default Re: The Protoss Players Thread

    Against fast lings (ie 8 pools) you just need to make a choke with 1 Pylon and 1 gate (or 1 pylon 1 gate and your 2nd gate / core), and stick 1 zealot there while you get a second one, and then keep making them till you can push out with 3-4 zeals and engage his fast expo (if he is), or just force him to get spine crawlers and more lings. That hurts the zerg more than anything while your econ remains intact and you tech to something or take your natural.

    Against FE zergs, you can open with 2 gates and add gas after your 3rd zealot and make a core right after to continue pushing with 3 gates, until he has a lot of speedlings and then you can crush him with 4 gate push - expo. If he roaches, just get robo tech and get 1 immortal, or skip the Immortal for a fast Bay so that by the time his hydras are out, you own his army with Colossi (just don't let it die).

  6. #196

    Default Re: The Protoss Players Thread

    What is the makes number of gate ways you guys usually make at protoss. I get about 4 up and that seems to supply me through out the game.

  7. #197

    Default Re: The Protoss Players Thread

    4 on 1 base. On 2 base you need to go up to 8. And on 3 base, u need like 12+ (upto 18) since the income is so high you can spam gateway units really really fast.

    This is esp true in close PvP's. You NEED to replenish faster than your opponent or you'll get steamrolled. And every time you push, you expand.

  8. #198
    Member
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    Feb 2010
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    236

    Default Re: The Protoss Players Thread

    well something i was toying around with before beta ended was actually archons

    dunno if people noticed, but these guys are beasts! fast archon build actually worked wonders against the zerg (as long as they dont mass hydra, but even still, backup with sentries), and a terrain infantry build, these guys are beasts

    2 archons vs mutas and speedlings, backuped by a few zeals and sentries and stalkers, destroyed the whole army of the zerg which was 5x my size :P never noticed how powerful they are. guess that gives me a great alternative to mix it up abit rather than go HT storming

    storm is great too but im starting to love fast archons more and more

    assss long as its not against another toss, they tend to get owned quick
    "look at the pretty mushroom clowds..." ~ gifted

    "please, spade and neuter your pets....or else i'll nuke you!" ~ gifted

    "My Wife For Hire!" "uhh dude its my life for aiur" "ahh.....makes more sense..."

  9. #199

    Default Re: The Protoss Players Thread

    Just never paid close enough attention to notice during gameplay, so just a handful of questions about the Sentry's Guardian Shield.

    - Is the effect cumulative if a unit is covered by several Sentries with shields?
    - Is the Sentry itself protected by its own shield?
    - If not, can two Sentries protect each other with shield?
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
    July 18th 2010 - I predicted Raynor would broadcast information of Mengsk's actions on Tarsonis to discredit him and incite rebellion.


    Hidden Content:
    June 16th 2010 I predicted the Voice in the Darkness was the commanding force behind the Hybrids. I'm calling it half-right.

  10. #200

    Default Re: The Protoss Players Thread

    Quote Originally Posted by Drake Clawfang View Post
    - Is the effect cumulative if a unit is covered by several Sentries with shields?
    - Is the Sentry itself protected by its own shield?
    - If not, can two Sentries protect each other with shield?
    No
    Yes
    N/A

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