Gradius:
From what I see in the first replay he surprised you with the immortals. A strategy I like myself since everyone likes to go mass stalkers in PvP. When he pushed with the one stalker and the one immortal you should have trapped the immortal on the ramp as well. You had the zealots to handle it. If he started attacking your stalkers then you could easily pull them back. After that it slowly went towards mass stalkers on both sides. So basically the side with more stalkers or immortals has an edge. Personally, if i see a large stalker immortal army i go chargelots, sentries and immortals. The opponent can focus down your immortal but by then the zealots rip through him or he can focus down zealots but by then the immortal ripped through them. Forcefield blocks his retreat. That's just one option to deal with that particular opponent in the replay of course. Basically I didn't like your unit mix vs his unit mix. He slowly edged ahead in stalker count then it went downhill from there.
In the second replay at around the 2:53 mark you had your gateway up 25 game seconds before his gateway finished. But you didn't make a zealot. He went for a late gateway but you didn't punish him for it. If you went zealot, chronoboost it and moved it out you could have gone straight to mineral line and killed 2-3 probes or force all his probes to stop mining to deal with your first zealot. Then same with the first replay with him edgeing ahead in stalker count. I liked your opponent's unit mix better. He went for the usual stalker immortal. Then he saw you were going the same. So he got more zealots and a colossus if you went zealots too. Then when you engaged he just had more zealots than you by a lot. You were forced to deal with them while his stalkers just shot at your stalkers easily.
I won't tell you to abandon your whole 2 gate, core build. But sort of rethink your unit mix in PvP against a stalker, immortal opponent.
Depends what you are talking about. 6 pool rush?? Early push when he has lots of zerglings??? Roach rush??? If you really have a bad time just wall off with forge then gateway, make cannons. Or pylon, gateway, core leaving space for one zealot in a gap. If you can watch your map well, sentries do better at stopping rushes than zealots. Quick forcefield. But if it's an early rush then ya use those wall off options. After that tech to something. High templars do well. Can deal with ground army and mutalisks. Out of energy then morph into archon which also does quite well against ground army or mutalisks. Oh and if you go 8 gates on one base then that's the problem. You use up minerals making production buildings you can't support yet. Crota made a nice video tutorial about minerals and how many production buildings you need to use up all your minerals (if they are fully saturated).
http://www.youtube.com/watch?v=NKZBUJIJvAA
He also did a bit about gas. Basically it was down to 800 minerals and 200 gas per game minute for fully saturated base (if i remember right). So something like 2-3 gate, 1 robo or 4 gate can use up all your resources if you keep producing units.





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this time it aint just 5 seconds a zlots, Its voids att/flux speed, we now cant feedback corrupter or thors, stalkers cant fungel blink away anoymore...only thing useful we got was some hp and they finally fixxed the gravity glitch with pynix!

Also a good counter is arcons if the storms from HT fails just make arcons also colossus can work but meh personally they die to vikings and late game they usually have vikings.
