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Thread: The Galaxy Editor — what are your plans?

  1. #1

    Question The Galaxy Editor — what are your plans?

    What are some of the things you hope to do with the editor when they finally release it for beta testing? Consider not only testing the limits of the editor but also getting a head start on some custom games and/or mods you want to do.

    I plan to play around with unit properties, terrain properties, and "triggers" of all shapes and sizes. I also wanna make a third/first-person shooter type game, followed by a pseudo-flight simulator game.

  2. #2
    Dale's Avatar Junior Member
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    Default Re: The Galaxy Editor — what are your plans?

    I will probably get back in to map making for 1v1/2v2/3v3/FFA maps.

    I was originally a member of an old SC1 modding
    community called broodwarmaps.com. That website
    is dead now, but we were all about non-UMS.

    Back in the day we pioneered a lot the stuff that made it into SC2.
    For example, to block a Terran from fast expanding to an island
    expansion, we would place a mineral patch worth 50 minerals at
    the landing zone. That helped to maintain racial balance on SC1 maps.
    SC2 adopted that, but they have fancy destructible rocks to do the job.

    Also, if I get the time, I will DEFINITELY try my
    hand at revamping some of the old classics.

    The two UMS maps I have in mind are Archon Tag and Sunken TD.

    BTW, Warcraft 3 did NOT invent Tower Defense. They perfected it,
    but the first mainstream tower defense game was Sunken TD. The
    only thing WC3 pioneered was maybe DOTA, which is actually just
    a watered down version of Diablo if you think about it.

    .
    Last edited by Dale; 03-23-2010 at 08:12 AM.

  3. #3

    Default Re: The Galaxy Editor — what are your plans?

    I plan to follow a path I adopted some years ago when I first got AoE II in about 2005: Start with melee/FFA maps to familiarize myself with terrain building + detailing, resource allocation and start locations. Once I get the hang of that to my own preferences, I will enter the trigger editor et al to start some single player/ums play.

    One thing I would really like to know as the editor is revealed is whether we might be able to create our own planets on the starmap (with or without a unique terrain/tileset). I have had an idea for some time about a Protoss colony world whose tileset is greenish (think Shakuras in a forest green/emerald green mix).
    I am a master tactician. It is my execution that keeps getting me killed.

  4. #4
    Banned
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    Default Re: The Galaxy Editor — what are your plans?

    make dozen of normal maps for 1v1 and 2v2, than make few tower defenses, than make a team play(dota style) map.

  5. #5
    Gradius's Avatar SC:L Addict
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    Default Re: The Galaxy Editor — what are your plans?

    I plan to make a campaign with custom voice acting. But first I want to make some arena/micro maps.

  6. #6

    Default Re: The Galaxy Editor — what are your plans?

    I would like to see if they have any single player only upgrades and units within the editor for the beta. Its likely that they won't, but it will be fun to mess around with it.

  7. #7

    Default Re: The Galaxy Editor — what are your plans?

    I'd love to see a GemTD port. My all time favorite custom map.

  8. #8
    Junior Member
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    Default Re: The Galaxy Editor — what are your plans?

    have to see the editor and find the limit of its capabilities before deciding on something, but i've always been fond of the 3rd person shooter idea; though I think what interests me more is the possibility of combining that with the rts gameplay.

  9. #9

    Default Re: The Galaxy Editor — what are your plans?

    Push for a map making contest, and try my hand at making fun 2v2 maps.

  10. #10
    Godless's Avatar Junior Member
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    Default Re: The Galaxy Editor — what are your plans?

    I had an idea for 2v2 games on 1v1 maps, where one player controls the macro of a single race, while the other player micros the armies.

    I was also thinking, by decreasing unit costs and build times, you could potentially have teams of 3 or 4 playing a single race against other teams. Would be a lot of work to balance though.

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