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Thread: Assign Queen to Hatchery

  1. #31
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    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by TWD View Post
    So this is what really drives me nuts about queens. You have to select the queen, select "spawn larvae", and then click on the hatchery. That means that you have to be actually looking at the hatchery in order to use the ability.

    I think you should be able to assign a Queen to a specific Hatchery. Right clicking on spawn larvae would ask you to assign the queen to a hatchery. Now whenever you select spawn larvae the queen will automatically use the ability on the hatchery that you have it assigned to. To disable this simply right click on spawn larvae again.

    A second improvement could be by allowing you to use the ability (and other similar abilities like chrono boost) through the control group interface. Instead of clicking on the unit on the main screen you should be able to click on their control group. If there's only one unit in the control group it should work.
    The stupidest idea ever. So not only are you making the queen a simple little mechanic, you are also removing all its usefulness as a unit, and you also basically remove the other two abilities from being valid.

    You also make the Zerg less varied, less interesting, less macro-ish, less fun to play with.
    Also by making it hatchery specific, you also remove the usability from it, meaning you can't send the queen simply to your other hatchery to spawn larvae, but must essentially build another hatchery - which in turn will completely destroy the current zerg balance.


    Worst suggestion EVER!

  2. #32

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by ArcherofAiur View Post
    Demo learn how to do it. If after you honestly master the ability you still think that Starcraft isnt a better game for having this ability than we will talk. I'm serious instead of complaining about it try to get better. You will appreciate it much more.
    To master the ability would simply require me to set a timer by my computer to go off every 25 seconds. Its not fun, its a chore with a reward high enough it can't be ignored. It is pure mechanical skill, and I will never ever support it.

  3. #33

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by DemolitionSquid View Post
    To master the ability would simply require me to set a timer by my computer to go off every 25 seconds. Its not fun, its a chore with a reward high enough it can't be ignored. It is pure mechanical skill, and I will never ever support it.
    Go get the timer. Tell me when you are beating Artosis with your incredible timer strategy. Youll have proved Blizzard wrong with their simple mechanical skill requiring macro!
    Last edited by ArcherofAiur; 03-23-2010 at 04:28 PM.

  4. #34
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    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by DemolitionSquid View Post
    To master the ability would simply require me to set a timer by my computer to go off every 25 seconds. Its not fun, its a chore with a reward high enough it can't be ignored. It is pure mechanical skill, and I will never ever support it.
    The point he was trying to make is, that if you master the ability (increase you apm, game sense and increase focus) you will find it more enjoyable.

    I can see you having like 40 apm, low game sense and little focus(you need a timer to go off every 25 seconds) and it will be frustrating to you that you can't effectively use it. But you are not supposed squid, you will be put in the bronze/copper leagues so that you can play with people of similar skill levels who also can't use the ability effectively.

    I have always had low APM even in starcraft 1 and now in SC2, but I find APM to actually not be really that important (at least out of pro/high level plays), but rather focus and remembering to (put workers to mine and build units in SC1) spawn larvae and build units in SC2.

    In SC2 since it has been reduced so much, I find myself having low mineral count for the most part of the game, even with my 100 average apm.

    So again, I see these abilities more focus, game sense and remembering than mechanical. Its not like you are constantly being attacked or you constantly on the offensive.

  5. #35

    Default Re: Assign Queen to Hatchery

    this is what archer does.. instead of responding to a rational argument, he takes the 'low road' in saying "learn to play, then we'll talk" ... its an elitist way of 'arguing' that clearly doesnt work in all contexts.

    Theoreticaly, the argument forwarded by DS could be made by any unbiased person - for instance one that never intends to play the multiplayer game but might enjoy watching others compete in it.

    if a mechanic is so dumbed down that its more easily executed by the use of a timer, the step isnt far to make a script that does it for you.. (this applies better to ability to build more than 1 unit with one action than to use of SL or CB) - that to me, by definition, implies bad game design.. as mentioned elsewhere, im not one to go down that road in an argument with archer, its not worth it, cuz i just know it wouldnt work on him anyway.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  6. #36

    Default Re: Assign Queen to Hatchery

    Bloody raping virgin Mary fuck. I'm sick of talking to brick walls. Fine, you win. All hail the almighty APM sinks. May mechanical skill and macro forever rule over strategy and micro, and let the 50/50 split be denied and crushed under its heel.

  7. #37

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by Todie View Post
    this is what archer does.. instead of responding to a rational argument, he takes the 'low road' in saying "learn to play, then we'll talk" ... its an elitist way of 'arguing' that clearly doesnt work in all contexts.

    Theoreticaly, the argument forwarded by DS could be made by any unbiased person - for instance one that never intends to play the multiplayer game but might enjoy watching others compete in it.

    if a mechanic is so dumbed down that its more easily executed by the use of a timer, the step isnt far to make a script that does it for you.. (this applies better to ability to build more than 1 unit with one action than to use of SL or CB) - that to me, by definition, implies bad game design.. as mentioned elsewhere, im not one to go down that road in an argument with archer, its not worth it, cuz i just know it wouldnt work on him anyway.
    See this is whats wrong. Everyone says that these mechanics are just hit every 25 seconds. Ive never in my life seen a game where that was the case. Everyone says all you need is a timer and you could do them perfectly. Well if thats the case than go get your timer and let us know when your #1.


    Everything you guys are saying is entirely removed from the actual reality of the game.
    Last edited by ArcherofAiur; 03-23-2010 at 04:43 PM.

  8. #38

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by ArcherofAiur View Post
    See this is whats wrong. Everyone says that these mechanics are just hit every 25 seconds. Ive never in my life seen a game where that was the case. Everyone says all you need is a timer and you could do them perfectly. Well if thats the case than go get your timer and let us know when your #1.


    Everything you guys are saying is entirely removed from the actual reality of the game.
    Just as a point of clarification, the argument we make is that:

    They are devoid of strategy. They can be done perfectly with a timer. That does not mean its all that's required to reach #1. Obviously there's more needed like fast APM, otherwise good micro and macro, understanding of all the units, and strategy.

    What we're saying is that the difference between being #1 and being #2 will come down to who uses their macro mechanics better. Pure mechanical skill will be the determination, and not intelligence or strategy. We oppose the game devolving to this.

  9. #39

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by DemolitionSquid View Post
    They can be done perfectly with a timer.
    Wrong. Go get a timer. Show us the vid of you doing Spawn Larva perfect for an entire 20 minute game.

  10. #40

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by DemolitionSquid View Post
    To master the ability would simply require me to set a timer by my computer to go off every 25 seconds. Its not fun, its a chore with a reward high enough it can't be ignored. It is pure mechanical skill, and I will never ever support it.
    I'm currently using a 25 second mp3. It plays a sound at the end of the file to tell you when the ability is ready. I simply set a hotkey in winamp to reset the timer. You can call it cheating if you want, but there's not much you can do about it. And yes, it helps a ton.
    ________
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    Last edited by TWD; 09-14-2011 at 09:06 PM.

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