03-25-2010, 03:36 PM
#101
03-25-2010, 03:40 PM
#102
03-25-2010, 03:47 PM
#103
There have been no trends that identify Banshee teching as the Terran strat superior to all others.
There have been trends that identify that players realize that strats making use of SL are superior to identical strats that don't make use of SL, and acting accordingly.
So do we worry about the problems we can't anticipate, or the problems we can?
03-25-2010, 03:49 PM
#104
03-25-2010, 03:54 PM
#105
(Caliban potentially opens can of worms)
I thought the whole idea behind these new mechanics, was to replace the "useless clicking" from the old SC1 definition of Macro - with more 'useful clicking'; Replacing the lost actions eliminated by SC2s more modern UI automations with more meaningful gameplay related Macro-stuff? I thought the idea was to give the Macro-oriented players more challenge. - Isn't turning around now, and automating these mechanics sort of defeating that?
Im reading these posts, and am detecting a change in the Macro debate, but I'm having a hard time figuring out what it is, I guess.![]()
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
03-25-2010, 03:56 PM
#106
OK, well I'm super glad that the testimony from Zerg players in this very thread admitting the measures they've gone to to become MUCH more efficient in using SL, because they realize its importance, is something you continue to take into account.
...or not.
There's a few issues being raised. The one about SL is that it's evidently not an actual challenge, as Zerg players are already becoming quite good at staying on top of it at all times. And these aren't pro players we're talking about.I thought the idea was to give the Macro-oriented players more challenge. - Isn't turning around now, and automating these mechanics sort of defeating that?
The other issue is how valuable is a challenge that is mechanical only, as opposed to mechanical and has gameplay-depth to it. The "can be automated" argument is being used to demonstrate that abilities have little, or no, gameplay-depth to them.
Last edited by pure.Wasted; 03-25-2010 at 04:00 PM.
03-25-2010, 04:09 PM
#107
Even if they cast it twice, that's only 2 spawn larvae cycles the Zerg player misses out on. That's hardly competition. I mean I think eventually creep tumor will prove itself very useful, and people will use it more often, but at the same time I think I'd rather spawn larvae be more interesting and dynamic than it is.
Also Transfusion is never used at all.
The Mother of all Queens!
Thanks to Dynamik- for the signature!
03-25-2010, 04:22 PM
#108
Exactly. In my opinion there are only 3 reasons you should be using creep tumor:
- You missed a spawn larvae and have the extra energy
- You have more Queens than Hatcheries
- You are trying to defend a natural choke point.
________
Zoloft Lawsuit
Last edited by TWD; 09-14-2011 at 09:06 PM.
03-25-2010, 04:35 PM
#109
03-25-2010, 04:43 PM
#110