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Thread: Assign Queen to Hatchery

  1. #101

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by ArcherofAiur View Post
    And when you provide a FPVOD showing a pro player doing it perfectly ill believe you...
    And if by then it's too late to change the game?

    Oops?
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  2. #102

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by pure.Wasted View Post
    And if by then it's too late to change the game?

    Oops?
    What if players dont build anything but banshees in the future after theve practiced. By the time we realized it it would be too late to change the game!

  3. #103

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by ArcherofAiur View Post
    What if players dont build anything but banshees in the future after theve practiced. By the time we realized it it would be too late to change the game!
    There have been no trends that identify Banshee teching as the Terran strat superior to all others.

    There have been trends that identify that players realize that strats making use of SL are superior to identical strats that don't make use of SL, and acting accordingly.

    So do we worry about the problems we can't anticipate, or the problems we can?
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  4. #104

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by pure.Wasted View Post
    There have been no trends that identify Banshee teching as the Terran strat superior to all others.

    There have been trends that identify that players realize that strats making use of SL are superior to identical strats that don't make use of SL, and acting accordingly.

    So do we worry about the problems we can't anticipate, or the problems we can?
    Actually the trend we are seeing is more and more Creep Tumor usage.

  5. #105

    Default Re: Assign Queen to Hatchery

    (Caliban potentially opens can of worms)

    I thought the whole idea behind these new mechanics, was to replace the "useless clicking" from the old SC1 definition of Macro - with more 'useful clicking'; Replacing the lost actions eliminated by SC2s more modern UI automations with more meaningful gameplay related Macro-stuff? I thought the idea was to give the Macro-oriented players more challenge. - Isn't turning around now, and automating these mechanics sort of defeating that?

    Im reading these posts, and am detecting a change in the Macro debate, but I'm having a hard time figuring out what it is, I guess.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


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  6. #106

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by ArcherofAiur View Post
    Actually the trend we are seeing is more and more Creep Tumor usage.
    OK, well I'm super glad that the testimony from Zerg players in this very thread admitting the measures they've gone to to become MUCH more efficient in using SL, because they realize its importance, is something you continue to take into account.


    ...or not.

    I thought the idea was to give the Macro-oriented players more challenge. - Isn't turning around now, and automating these mechanics sort of defeating that?
    There's a few issues being raised. The one about SL is that it's evidently not an actual challenge, as Zerg players are already becoming quite good at staying on top of it at all times. And these aren't pro players we're talking about.

    The other issue is how valuable is a challenge that is mechanical only, as opposed to mechanical and has gameplay-depth to it. The "can be automated" argument is being used to demonstrate that abilities have little, or no, gameplay-depth to them.
    Last edited by pure.Wasted; 03-25-2010 at 04:00 PM.
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  7. #107

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by ArcherofAiur View Post
    Actually the trend we are seeing is more and more Creep Tumor usage.
    Even if they cast it twice, that's only 2 spawn larvae cycles the Zerg player misses out on. That's hardly competition. I mean I think eventually creep tumor will prove itself very useful, and people will use it more often, but at the same time I think I'd rather spawn larvae be more interesting and dynamic than it is.

    Also Transfusion is never used at all.


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  8. #108

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by Aldrius View Post
    Even if they cast it twice, that's only 2 spawn larvae cycles the Zerg player misses out on. That's hardly competition. I mean I think eventually creep tumor will prove itself very useful, and people will use it more often, but at the same time I think I'd rather spawn larvae be more interesting and dynamic than it is.

    Also Transfusion is never used at all.
    Exactly. In my opinion there are only 3 reasons you should be using creep tumor:

    • You missed a spawn larvae and have the extra energy
    • You have more Queens than Hatcheries
    • You are trying to defend a natural choke point.

    ________
    Zoloft Lawsuit
    Last edited by TWD; 09-14-2011 at 09:06 PM.

  9. #109

    Default Re: Assign Queen to Hatchery

    suppose the queen could create a free unit that had a buff aura would that be worth competing with SL

    now what if that unit was cloaked

    now what if that unit could create another free unit every couple seconds

  10. #110

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by ArcherofAiur View Post
    suppose the queen could create a free unit that had a buff aura would that be worth competing with SL

    now what if that unit was cloaked

    now what if that unit could create another free unit every couple seconds
    Then it would be very valuable competition with SL that one time that you need to cast it from the Queen.
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