no. i'd just prefer a different button icon for anotehr ability of the same type, taht doesnt infact butcher the effects of the current SL
03-24-2010, 10:48 AM
#51
no. i'd just prefer a different button icon for anotehr ability of the same type, taht doesnt infact butcher the effects of the current SL
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
03-24-2010, 10:54 AM
#52
03-24-2010, 12:32 PM
#53
Well this just shows its not actually that mechanical. Its more about focus and remembering to use the macro abilities, or in your case use a timer which is simpler.
So again, its all in people's brain, you don't need 400apm to become a better player, as witnessed by you.
You could either use your brain more or use an tech help in the form of a timer.
03-24-2010, 12:40 PM
#54
03-24-2010, 01:19 PM
#55
But see that's not how I feel about it at all. When I hear the sound I press the key combination. I don't see how much more mechanical you can get.
________
SexyOrquidea live
Last edited by TWD; 09-14-2011 at 09:06 PM.
03-24-2010, 01:32 PM
#56
I've personally never really liked SL, as noted by my fairly constant suggestions to replace it with an ability that drops Larva regeneration to 15 seconds (from 20 seconds) for a period of time.
I also rather liked Mutate Larva it was an interesting ability which I feel was dropped rather too quickly.
03-24-2010, 01:33 PM
#57
No, you won't.The point he was trying to make is, that if you master the ability (increase you apm, game sense and increase focus) you will find it more enjoyable.
Despite my general distaste for it, my macro has always been better than my micro. And in SC2, that's no different. I can keep SL going, not perfectly, but reasonably well.
This does not make it enjoyable. It does mean I get to win games, but the act of playing is not enjoyable.
Do you honestly think that Blizzard doesn't know what they created? It's doing exactly what they want: creating repetitive skill so that those who don't, won't, or can't use the skill are frozen out of the higher leagues regardless of their other skills.if they realize queen use is THAT one dimensional & mechanical, they aught to get to work on it!
Yeah, we wouldn't want strategy in our Real-Time Strategy gameIt doesnt have a problem except for some peoples mindset that every action needs to have profound decision making.![]()
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
03-24-2010, 01:36 PM
#58
03-24-2010, 01:37 PM
#59
It doesn't add the same choice.
It still takes time for those Larva to spawn so you are making a choice Before you actually spend the money.
It isn't Elegant, but it works (the 'inelegance' was probably the reason they cut out the mutant larva, it was confusing having multiple different kinds of Larva)
The problem is there is no significant cost to Spawning Larva besides attention. So instead of making it a cost benefit decision, they simply impose a cap (only X Queens/ Hatchery are useful with SL)
The simplest way to remove the problem is to remove the cap and balance it from there (allow Queens to Spawn Larva multiple times simultaneously on the same Hatchery)
This may require that the energy cost go up, the number of Larva go down, the delay go up, etc.
It may also require that Creep Tumor/Transfusion become more worth putting energy into. (speeding up the queen so that she can reasonably be used on the battlefield, increasing the ratio, changing the Creep spreading mechanics/cost)
Last edited by Krikkitone; 03-24-2010 at 01:43 PM.
03-24-2010, 01:45 PM
#60
Mutant larva were mobile; you could put them in Nydus Worms or Overlords. But they also cost food. So you could stockpile them, but you had to pay Overlord costs to do so.Unless the mutant larvae were REALLY fast... they'd just wind up serving the same purpose that spawn larvae does now.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog