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Thread: Assign Queen to Hatchery

  1. #51

    Default Re: Assign Queen to Hatchery

    no. i'd just prefer a different button icon for anotehr ability of the same type, taht doesnt infact butcher the effects of the current SL
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

  2. #52

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by Todie View Post
    no. i'd just prefer a different button icon for anotehr ability of the same type, taht doesnt infact butcher the effects of the current SL
    But see thats the point. SL right now is elegant. It doesnt have a problem except for some peoples mindset that every action needs to have profound decision making.

  3. #53
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    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by TWD View Post
    Well I've only been doing it for a day, and I'm sure your results may vary. For me it has certainly helped. The cooldown on the hatchery is about the same amount of time it takes for the Queen to generate 25 energy. My current goal is to never let that energy get above 40, and I'm doing pretty good so far.

    I changed my sound file from 25 to 28 since I was always a little early. I'm using ctrl+r as the hotkey to trigger play in winamp. Then it's just R, click, ctrl+r.
    Well this just shows its not actually that mechanical. Its more about focus and remembering to use the macro abilities, or in your case use a timer which is simpler.
    So again, its all in people's brain, you don't need 400apm to become a better player, as witnessed by you.
    You could either use your brain more or use an tech help in the form of a timer.

  4. #54

    Default Re: Assign Queen to Hatchery

    Id like to point out that there is already a timer on the queen.


    And a timer on the hatchery.

  5. #55

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by SlickR View Post
    Well this just shows its not actually that mechanical. Its more about focus and remembering to use the macro abilities, or in your case use a timer which is simpler.
    So again, its all in people's brain, you don't need 400apm to become a better player, as witnessed by you.
    You could either use your brain more or use an tech help in the form of a timer.
    But see that's not how I feel about it at all. When I hear the sound I press the key combination. I don't see how much more mechanical you can get.
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    Last edited by TWD; 09-14-2011 at 09:06 PM.

  6. #56
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    Default Re: Assign Queen to Hatchery

    I've personally never really liked SL, as noted by my fairly constant suggestions to replace it with an ability that drops Larva regeneration to 15 seconds (from 20 seconds) for a period of time.

    I also rather liked Mutate Larva it was an interesting ability which I feel was dropped rather too quickly.

  7. #57

    Default Re: Assign Queen to Hatchery

    The point he was trying to make is, that if you master the ability (increase you apm, game sense and increase focus) you will find it more enjoyable.
    No, you won't.

    Despite my general distaste for it, my macro has always been better than my micro. And in SC2, that's no different. I can keep SL going, not perfectly, but reasonably well.

    This does not make it enjoyable. It does mean I get to win games, but the act of playing is not enjoyable.

    if they realize queen use is THAT one dimensional & mechanical, they aught to get to work on it!
    Do you honestly think that Blizzard doesn't know what they created? It's doing exactly what they want: creating repetitive skill so that those who don't, won't, or can't use the skill are frozen out of the higher leagues regardless of their other skills.

    It doesnt have a problem except for some peoples mindset that every action needs to have profound decision making.
    Yeah, we wouldn't want strategy in our Real-Time Strategy game
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  8. #58

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by MattII View Post
    I also rather liked Mutate Larva it was an interesting ability which I feel was dropped rather too quickly.
    I don't really understand how that would have worked now...

    Unless the mutant larvae were REALLY fast... they'd just wind up serving the same purpose that spawn larvae does now.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  9. #59

    Default Re: Assign Queen to Hatchery

    Quote Originally Posted by ArcherofAiur View Post
    See your conflicted. I gave the queen the same choice you wanted (two different abilities competing with each other). However you still choose the more elegant current version which adds the same choice to gameplay just without two different button icons.
    It doesn't add the same choice.

    It still takes time for those Larva to spawn so you are making a choice Before you actually spend the money.

    It isn't Elegant, but it works (the 'inelegance' was probably the reason they cut out the mutant larva, it was confusing having multiple different kinds of Larva)

    The problem is there is no significant cost to Spawning Larva besides attention. So instead of making it a cost benefit decision, they simply impose a cap (only X Queens/ Hatchery are useful with SL)

    The simplest way to remove the problem is to remove the cap and balance it from there (allow Queens to Spawn Larva multiple times simultaneously on the same Hatchery)
    This may require that the energy cost go up, the number of Larva go down, the delay go up, etc.

    It may also require that Creep Tumor/Transfusion become more worth putting energy into. (speeding up the queen so that she can reasonably be used on the battlefield, increasing the ratio, changing the Creep spreading mechanics/cost)
    Last edited by Krikkitone; 03-24-2010 at 01:43 PM.

  10. #60

    Default Re: Assign Queen to Hatchery

    Unless the mutant larvae were REALLY fast... they'd just wind up serving the same purpose that spawn larvae does now.
    Mutant larva were mobile; you could put them in Nydus Worms or Overlords. But they also cost food. So you could stockpile them, but you had to pay Overlord costs to do so.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

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