Ravens do not regularly use all three of their abilities. Provide for me a single replay of a raven using point defense drone when HSM is researched. Yamato canon and Defense matrix are both direct combat abilities, while the only time ravens ever use turrets are to harass, creating less of a role overlap.
I'm not sure you get it. Both Yamato canon and defense matrix are combat abilities. Meaning, at any given scenario, one will be better then the other. Their is not a single situation you could possibly think of where their is indecision.
Jesus christ WastedI wasn't the one reading selectively, you were the one being completely wrong, both about Bola's thesis and about...everything.My position matters if the defense of your arguments is based on proving mine wrong. Which you did when you incorrectly assumed that Def. Matrix would require a separate upgrade.
If this was an isolated case, I might be willing to give you the benefit of the doubt. But you have something of a history of reading posts very selectively, so... anyway. Feel free to get the last word on the matter of misreading posts if you wish. I have nothing more to say on this one.
http://sclegacy.com/forums/showthrea...t=3001&page=32
You want to explain to me how the other games copied off of SC1 when SC1 as we know it literally did not exist yet? I read your goddam posts, every single stupid one of them, and they're all incredibly wrong. And your interpretation of Nicols points were ALSO wrong.
O-V-E-L-L-A-P. I said this in my original point and you proceeded to show me how it was wrong by giving my the definition of OVERLAP.Yes. They should have this in common. Why are you repeating my own words to me as if that constituted an argument?
The entire point of Starcraft is that the races are suppose to be difference.I don't care about the Carrier and the Mothership.
....No, using using abilities is straight forward micro, positional play is not straightforward micro, but complex micro. How the hell is clicking on the "sheild" hotkey when under attack more complex micro the carrier kiting?I only care that the mechanics introduced to a specific unit make sense given that unit's position in that race, compared with similar units on other races. The Carrier is the longstanding Protoss capital ship, which relies on macro and straight-forward micro to use effectively.
No, they weren't. Nobody even microed yamato canon in the original when they made BC's. Carriers are not unmassable. In fact, the only time they didn't suck was when they were massed.The BC has always required more micro, hence adding an activated ability fits 1) with the unit compared to its parallel, the Carrier; 2) with the unit being Terran; and 3) with the unit being unmassable.
Wow, thank you for all the justification and logic used to back up this statement on how I fail. SC1 firebats simply needed a higher cost, higher splash, less damage, as they were they could only counter zerglings...extremely well.You fail StarCraft forever. Firebats are a failed experiment that should never be replicated for anything ever anywhere never ever no matter how. Ever. There is a reason they have been replaced. I don't want the Battlecruiser going the way of the Firebat -- or the dodo.
You realize this entire thread is about theorycrafting fantastical abilities on "paper" right.You realize that this level of over-complication is nothing but theorycraft wank, right? On paper I can disprove the effectiveness of the 3 Warpgate Rush strategy. On paper I can prove that Thors counter Siege Tanks perfectly. You can do anything on paper.
So do you want Buff or Role change?The fact of the matter is, platinum players do not use Battlecruisers (alone, or with support) because of the POTENTIAL for their enemy to easily convert to mass Vikings, mop the floor with Battlecruisers, land on the ground and continue attacking (and owning) the opponent. None of your theorycrafting solves any of the in-game problems players are facing, which render BCs obsolete before a single BC (or Viking) comes out.
Do you want a buff or a change.
You're planning on going BCs with stuff, right? So you're going to buy yourself a Fusion Core (200/200/100) and then research Yamato (150/150/60), right? And what happens when he does manage to counter this with Vikings? Where does that 350/350 + BC cost go? He didn't spent a single dime more than he had to, because those Vikings don't lose effectiveness once the BCs are slaughtered. They can go on to harass the turtling Terran's expos, or just be added to your main force. But you're out of a lot of cash. Why bother? People don't.
When you make 6 BC, one does not give them the opportunity to counter with Vikings. You push and win. And TvT is not the only match up that exists in the game.
Once again your argument lacks any cohesive focus besides "its cool!" What exactly do you want to the new ability to do in relation to the game as a whole to do? How will giving battle cruisers a new ability which weakens its identity going to actually improve anything? Is its role not sufficient?
Their is only two reason to change an ability, one is because the role is detrimental/does not contribute to the game, the other is because the role is too similar to another unit
What exactly is wrong with the BC's role? You just want a buff. You state that you just want a defensive buff, you just want it to be presented in a terran way, then FLAT OUT ADMITTING that it makes it resemble the mothership, completely contrary to what you said a post ago of making races more distinctive, now achieving the opposite.





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