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Thread: Theorycraft about BattleCruisers weapon refit.

  1. #11

    Default Re: Theorycraft about BattleCruisers weapon refit.

    Quote Originally Posted by Visions of Khas View Post
    On the one hand I felt it made BCs overpowered, a sort of one-unit-army to answer all situations. At the same time I miss it because it allowed greater customization of my units. It's a feature I'd like to see more widely used.
    overpowered ??? are you trying to make a joke? cuz it's not funny...Their very cost and time to build LIMITS their uses,because for the cost you invest you can get 5 times the firepower of one BC,plus they have unlimited counters(rays,corruptors,vikings,hydras,stalkers,m otherships,turrets,thors...),The ONLY way to make them usefull is to make him a SUPPORT unit(like the MS) As for the weapon refit,i think they should scrap the seeker missile,make the yamato deal splash damage-both more realistic and usefull(300target,150 near target,75further away,or something like that) And give the raven an other defensive ability(probably some shield spell or magnetic mine...)

  2. #12

    Default Re: Theorycraft about BattleCruisers weapon refit.

    Quote Originally Posted by milo View Post
    But Yamato currently costs 125 energy, and traditionally D Matrix costs 100. The max unit energy in SC2 is 200 (there's no +50 upgrades). You will never have enough energy to cast both at once.
    Cooldown could be there or be removed, it's irrelevant. Yet I consider it practical to have it there just in case the energy costs for the matrix are changed or the time it takes to fade increases or the time it takes to recharge the energy is enough to cast the yamato just while the matrix is still there, which is what we don't want.

    Quote Originally Posted by arthas View Post
    As for the weapon refit,i think they should scrap the seeker missile,make the yamato deal splash damage-both more realistic and usefull(300target,150 near target,75further away,or something like that) And give the raven an other defensive ability(probably some shield spell or magnetic mine...)
    About Yamato having splash, I also thought about it. I guess since we're removing the 3rd skill (the missile barrage which did AtA splash damage) Yamato could very well get some splash damage... in a special way it doesn't overlap with Siege Tanks: I.E. since the yamato is very concentrated, the splash damage would be to a very small radius only.

  3. #13

    Default Re: Theorycraft about BattleCruisers weapon refit.

    Quote Originally Posted by Josue View Post
    irrelevant. in a special way it doesn't overlap with Siege Tanks: I.E. since the yamato is very concentrated, the splash damage would be to a very small radius only.
    Well what about the seeker missile? The blast radius is immense,and ravens are much easy to mass then the BC,Siege tanks can't by overlapped by a skill that costs 150 energy and takes at least 20 minutes of gameplay to bring out and not counting the time to bring the bc's out,i mentioned support ship,that means that having 1-2 or two can really help you in battle and provide air support for the M&M&M or Tanks/hellions,That's what i meant,even if they get focused fired from their counters they would serve their purpose and all those resources and time will pay off

  4. #14

    Default Re: Theorycraft about BattleCruisers weapon refit.

    Quote Originally Posted by Josue View Post
    Besides, my version removes the Missile Barrage since I think it would be more useful in the Thor instead of the strange GtG only skill it has (I'm talking about those back cannons, wasn't the Thor the main GtA terran unit? then shouldnt they have the Missile Barrage as GtA AoE Spell?).

    Love the idea. This way the coul bring back the old "new" Thor model with those HUGE missile bays in the shoulders. Now THAT is the terranīs ultimate assault mech
    Heheheeey, I need some strong coffee.


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  5. #15

    Default Re: Theorycraft about BattleCruisers weapon refit.

    Quote Originally Posted by arthas View Post
    Well what about the seeker missile? The blast radius is immense,and ravens are much easy to mass then the BC,Siege tanks can't by overlapped by a skill that costs 150 energy and takes at least 20 minutes of gameplay to bring out and not counting the time to bring the bc's out,i mentioned support ship,that means that having 1-2 or two can really help you in battle and provide air support for the M&M&M or Tanks/hellions,That's what i meant,even if they get focused fired from their counters they would serve their purpose and all those resources and time will pay off
    About the seeker missile... I'm not really sure, I thought it was replacing the irradiate ability...

    Quote Originally Posted by StrongCoffee View Post
    Love the idea. This way the coul bring back the old "new" Thor model with those HUGE missile bays in the shoulders. Now THAT is the terranīs ultimate assault mech
    I think they could add those mega shoulders to the current model which I think is way better than any of the old ones since it's body isn't a wall box. and has better proportions. And they could appear only if the upgrade was done

  6. #16
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    Default Re: Theorycraft about BattleCruisers weapon refit.

    Would it Be OP if we replaced Missile Barrage with Detection of say, range 6, but you could extend it (50 energy, +3/second) out to range 10 or 11?

  7. #17

    Default Re: Theorycraft about BattleCruisers weapon refit.

    Quote Originally Posted by MattII View Post
    Would it Be OP if we replaced Missile Barrage with Detection of say, range 6, but you could extend it (50 energy, +3/second) out to range 10 or 11?
    Sorry but I don't get your point sir. What has detection to do here?

  8. #18
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    Default Re: Theorycraft about BattleCruisers weapon refit.

    Because it means you wouldn't have to fly your Ravens into danger to provide detection.

  9. #19

    Default Re: Theorycraft about BattleCruisers weapon refit.

    Quote Originally Posted by MattII View Post
    Because it means you wouldn't have to fly your Ravens into danger to provide detection.
    What's the logic behind? Is it to say this is Over Powered?
    Currently I don't think anything should be added. There's good tension between Defensive Matrix and Yamato Gun IMHO, that's why Missile Barrage was removed from it, so it could be added to the Thor.

  10. #20
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    Default Re: Theorycraft about BattleCruisers weapon refit.

    Currently I don't think anything should be added. There's good tension between Defensive Matrix and Yamato Gun IMHO, that's why Missile Barrage was removed from it, so it could be added to the Thor.
    Um, they removed DMatrix as well you know.

    I think I misunderstood you, I thought you were talking about bringing back the Old weapons Refit, but as it turns out, you want to turn the BC into just another expensive caster.

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