Well guys, I've had the privilege to play the Beta thanks to a friend who happened to have it.
I was very disappointed Battlecruiser's weapon refit was not there! Even tough I didn't like the way it worked too much either!
I've come up with an idea about how Battlecruiser's weapon refit could work I hope you guys like it:
(To use both) You must research both Yamato Gun and Defensive Matrix at the Fusion Core.
(Yet if you research only one, you'll be able to use that one only.)
Here's where it becomes interesting:
All Battlecruisers can use both (If both are researched) but not at the same time: I.E. They can't cast Yamato Gun if Defensive matrix was used and viceversa due to both
A.-Energy costs
and
B.-Cooldown. (To be fair I would consider a time of 35 since Def Matrix lasts 20 accordingly to starcraft.wikia)
Whenever the Battlecruiser uses any spell, it's systems enters in cool down thus being unable to cast any spell in that time lapse. (I.E. both buttons for Yamato and Matrix go into cooldown and can't be used)
With this you won't have to upgrade each Battlecruiser and condemn them to be used either for Yamato or Matrix forever. Instead you'll be able to choose which spell to use when in combat, and you will have to quickly make a good decision about which spell is better to use in each case...
Images taken as sample from starcraft.wikia.com.
This creates tension between both spells and decision making must be wise for each BC on each situation without making them OP nor too situational.







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