you are making too big unbased generalisations tear:
its all sitautional: low tier units will not benefit much from armor upgrades in the face of ani mass units such as colossi, ST's or banelings - its really the oposite, as they are so fragile to those thigsn (+aoe spells) regardless of armor - tehrefor its often better to have attack ups on them, to let them deal significant damge before whiped out.
secondly, your detail-examples are partialyl plain wrong: a zealot deals 8 dmg +1 per upgrade, x2 .. that means armor counts twice, meaning armor ugprades for the zealots oponent is exactly of equal value as the zealots attack 'grade.. further, presume zealot vs roach where the roach gets benefit of one attack 'grade or one armor 'grade. 18 damage per attack or reducing zealots damage from 8-2x2 to 8-3 x2 ... this is by no means an obvious call, it may even favour armor, considering that would bye roaches some time to micro (move away or burrow) when running low on HP.




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