Page 22 of 28 FirstFirst ... 122021222324 ... LastLast
Results 211 to 220 of 276

Thread: The Terran players thread

  1. #211

    Default Re: The Terran players thread

    How do you guys deal with Mid-Late game Zerg? I have troubles with them ever since the patch, I would normally open with reaper harass but now that's impossible.

    Lately I've been getting counter-countered a lot and I find it hard to change my unit composition to react.
    For example, I'm fine combattng mass baneling/speedlings with hellion builds. But then I'll transist to tanks to fight off hydralisks. Suddenly I'll get randomly swarmed by mass Mutalisks/banelings/zerglings.

    I can't seriously create enough units to counter the baneling swarm (That usually owns my natural expo) and have the units to ward off mutalisk swarms.
    Im basically sitting inside my base and scared out of my mind. Either get flanked by Mutalisks or get plowed down by a baneling march.
    To seriously ward off 50+ Zerglings/Banelings, I need like 20++ Hellions.
    Thus then the natural counter to mutalisks is thors..so I get thors. But they're too slow and I can't seriously keep up with the base raping.


    So does anyone know a good viable opening? I seriously hate mid/long 1v1 games and I like to end em before Tier 2.5.
    Or any advice if I do get stuck in mid-late game Terran vs Zerg?
    I find it impossible to contain Zerg now.


    (i've tried many things, like early bunker rush to prevent the early expo. But it seems that mass zerglings/banelings can just run by or plow down any static defence I have...forcing me to get Air or dedicated ground (hellions) and then get double countered by mutalisk swarms...ughhh)


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  2. #212

    Default Re: The Terran players thread

    Terran will forever be the best
    [IMG] get your own starcraft 2 signature at sc2sig.com[/IMG]

  3. #213

    Default Re: The Terran players thread

    Quote Originally Posted by hyde View Post
    How do you guys deal with Mid-Late game Zerg? I have troubles with them ever since the patch, I would normally open with reaper harass but now that's impossible.

    Lately I've been getting counter-countered a lot and I find it hard to change my unit composition to react.
    For example, I'm fine combattng mass baneling/speedlings with hellion builds. But then I'll transist to tanks to fight off hydralisks. Suddenly I'll get randomly swarmed by mass Mutalisks/banelings/zerglings.

    I can't seriously create enough units to counter the baneling swarm (That usually owns my natural expo) and have the units to ward off mutalisk swarms.
    Im basically sitting inside my base and scared out of my mind. Either get flanked by Mutalisks or get plowed down by a baneling march.
    To seriously ward off 50+ Zerglings/Banelings, I need like 20++ Hellions.
    Thus then the natural counter to mutalisks is thors..so I get thors. But they're too slow and I can't seriously keep up with the base raping.


    So does anyone know a good viable opening? I seriously hate mid/long 1v1 games and I like to end em before Tier 2.5.
    Or any advice if I do get stuck in mid-late game Terran vs Zerg?
    I find it impossible to contain Zerg now.


    (i've tried many things, like early bunker rush to prevent the early expo. But it seems that mass zerglings/banelings can just run by or plow down any static defence I have...forcing me to get Air or dedicated ground (hellions) and then get double countered by mutalisk swarms...ughhh)
    Have you tried drop harass at 7:00? Marauders to cover your front with bunker and PF at nat works well vs Zerg ground. Also, try to delay Zerg FE with scv or put down a supply depot ready for cancel. If a zerg can't get nat, he's behind two minutes.

    Also, if you can get some reapers into your ball, lings are toast, even Blings. Use mobility and impenetrable defense to snipe those spires, or kill drones at your leisure.

    Massed blings is an all-in thing, when it comes early. It's often at 8:00 the fastest 16 blings, and that means no roach, no expo, and few drones.
    Last edited by GnaReffotsirk; 11-04-2010 at 01:56 PM.

  4. #214
    Junior Member
    Join Date
    Jun 2010
    Posts
    3

    Default Re: The Terran players thread

    Quote Originally Posted by hyde View Post
    How do you guys deal with Mid-Late game Zerg? I have troubles with them ever since the patch, I would normally open with reaper harass but now that's impossible.

    Lately I've been getting counter-countered a lot and I find it hard to change my unit composition to react.
    For example, I'm fine combattng mass baneling/speedlings with hellion builds. But then I'll transist to tanks to fight off hydralisks. Suddenly I'll get randomly swarmed by mass Mutalisks/banelings/zerglings.

    I can't seriously create enough units to counter the baneling swarm (That usually owns my natural expo) and have the units to ward off mutalisk swarms.
    Im basically sitting inside my base and scared out of my mind. Either get flanked by Mutalisks or get plowed down by a baneling march.
    To seriously ward off 50+ Zerglings/Banelings, I need like 20++ Hellions.
    Thus then the natural counter to mutalisks is thors..so I get thors. But they're too slow and I can't seriously keep up with the base raping.


    So does anyone know a good viable opening? I seriously hate mid/long 1v1 games and I like to end em before Tier 2.5.
    Or any advice if I do get stuck in mid-late game Terran vs Zerg?
    I find it impossible to contain Zerg now.


    (i've tried many things, like early bunker rush to prevent the early expo. But it seems that mass zerglings/banelings can just run by or plow down any static defence I have...forcing me to get Air or dedicated ground (hellions) and then get double countered by mutalisk swarms...ughhh)
    The trick is to never let the zerg get to late game... and cripple his mid game strategy...
    TLDR= The Imbarine Pain Train>Anything Zerg Spews

    Build Order = w/e you want sort of but mine is something of a 4/1/1 build, I throw rax on 12, gas on 13, command at 15, and after the first marine is out of my rax to deny any scouting I throw up a reactor on that and start building 2nd rax, 2nd rax gets the tech lab thrown on it and I immediately start getting the combat shield @ first 100 gas. From here start building another CC and then 2 more raxes with an engi bay to get +1up's. Another random building I like to put up is a bunker at my ramp b/c Im a bit weary of a five/7 roach rush but I get those 100 minerals back at some point. The key timing with the first push is 20 marines, at 20 marines you should have combat shields up as well as +1 finishing up soon. Don't get your 2nd gas until you start making a factory which will be rather well delayed for the comforts of most terrans used to getting quick thors for the muta's or starports for banshee harrass.


    Honestly I've been trying this terran style against zerg and it has been ultra effective for me. I've have a 100% win-rate against zergs but they are most definately NOT quick games(25minutes-ish or whenever he runs out of gas). I think the only thing that could stop me is maybe the 16 baneling all in but I have yet to meet a zerg to attempt that on me because I don't even bother walling off against zerg anymore. I so got tired of going HEY LOOK FREE RAX/Depot etc, meh. Although the other day I did have a zerg attempt a baneling bust on one of my planetary fortress but he forgot to factor in the fact that it would kill off 2 banelings before they even touch it+building armor upgrade and we both just lol'd at the silliness, I repaired it and went right back to kicking his butt. The basic idea of the style is to keep on trading armies with the zerg opponent using marines, a mineral only unit, and force him to create units that are all gas intensive, blings, roaches, infestors which are all very effective at killing off marines but if you get 4-6 rax with reactors pumping out marines you have another 20-30 food worth marines ready to go sitting in your base one minute later on the cheap. Now you cannot win with marines alone(most of the time...) which is where the ravens come in with their auto-turret and hunter seeker missile, but more importantly they're hands down the 2nd most awesome unit in the terran army(battlecruiser being the first, duh) and they're so underappreciated! Oh yeah also their detection denies a creep super highway and any kind of burrow bling play. Another thing about ravens is that if micro'd properly they will NEVER die so your gas units just need to recharge and run back into the fray while his die off to gauss rifles rounds. Another really cool thing about raven's if you ever get the chance to use it... go ahead and throw one seeker missile at a stockpile of larva, yeah that just happened. You just need one raven with 200 energy to drop a turret for the queen to focus fire on and then go ahead and HSM the larva, you WILL want to make sure that he does NOT have a mutalisk force in the air because they can snipe that hero raven pilot before he brags about how awesome sniping 4-7 zerg units before they even had a chance to be. Did I just say ravens are baby killers? Other nice support units for your reactored rax disposable army are tanks/medivacs but don't forget how easy and devastating the transition to getting two banshee's harrassing his mineral line while your raven flock and marine suicide squad knock on his front door. ALSO, nothing is cooler than having the infrastructure in place to make one frivolous battlecruiser that he can't react to because dropping gas on anti-air units just makes it so that the marine force is that much stronger against them.


    Important things about this style to note is that you WILL feel frail and weak because your army kinda keep's suiciding into zerg force but keep in mind that you're not snapping the neck of the zerg player as much as you are draining him of the lifeblood that is vespene gas. Oh yeah its SUPER ULTRA OF HIGHEST importance to deny the third expansion which is relatively easy to do when you have 30 marines with combat shield and 2/2's stimming up your expo with a flock of ravens absorbing the hydra/muta shots with their pdd and lulz have you ever seeker missiled a muta? And yes, no matter what the zerg does or makes marines with support will demolish it, but you just cannot 1-A your way to victory. You will have map control if played properly because he won't be able to afford the ultra gas intensive mutalisks that get hard-countered by marines and seeker's which can allow you for one or two vikings to go around overlord sniping any that were so bold as to venture out of their base. Against really really good zerg players if they scout reactor rax they prop up a baneling nest and survive the first wave of marines, but when they see your second round of marines they incorporate infestor play which on paper the combination of infestor, baneling, roach, hydra all seem a bit stronger than your t-1 unit that can't go toe-to-toe with 2 speedlings. Banelings off creep are a joke and vs infestors you really wanna bait a fungal on a small portion of your marines while the majority dodge it and stimrush the infestor down, even if only 5 marines make it out of the fungal they can snipe down an infestor.



    It's a really awkward feeling to contain a zerg army in this fashion as opposed to the mech play since losing thor's and tanks is such a heavy loss, but forcing a trade of minerals for gas units? Pfft, there is a lot more mineral nodes on any map than there are gas nodes. Anyways if you're interested in trying this really powerful playstyle vs zerg go check out the long thread worth reading with great replays of 2200 diamond terrans over on TL that picks apart every little bit of it.

  5. #215

    Default Re: The Terran players thread

    Thors are pretty good tanks vs zerg.

  6. #216

    Default Re: The Terran players thread

    Got a question. I've been trying this for three games in 3v3:

    15 CC
    17 rax
    18 rax
    19 rax
    19 supply

    There are variations to getting Planetary fortress. Basically, one gets some rines for that 5:00 some harass, but can then overwhelm with superior production at 8:00.

    Have you guys experemented with this yet? What have you found in terms of weaknesses and strengths?

  7. #217
    Junior Member
    Join Date
    Nov 2010
    Posts
    2

    Default Re: The Terran players thread

    Thanks for this. Has helped my game

  8. #218

    Default Re: The Terran players thread

    FYI, I've been having a lot of fun with 2 rax into 4 cc.

    You may laugh at me now before you are enlightened
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  9. #219

    Default Re: The Terran players thread

    Quote Originally Posted by Gifted View Post
    FYI, I've been having a lot of fun with 2 rax into 4 cc.

    You may laugh at me now before you are enlightened
    Well, if the opponent didn't scout it, so why not? Pretty funny build to be honest. Risky, but funny
    Playing against some zerg players I even did 14CC before rax, since almost every zerg goes hatch before pool now. This tactic suffers from early roach aggression though.

  10. #220

    Default Re: The Terran players thread

    2 rax into 4 cc?

    Err, what does that mean? Playing with only 2 rax and expand with 4 command centers?

Similar Threads

  1. European Beta Players
    By Kael13 in forum StarCraft Discussion
    Replies: 6
    Last Post: 06-26-2010, 03:41 AM
  2. Help - Protoss vs Terran
    By Gritten in forum StarCraft Discussion
    Replies: 16
    Last Post: 03-11-2010, 03:17 AM
  3. Can a terran marine...
    By electricmole in forum Off-Topic Lounge
    Replies: 44
    Last Post: 11-06-2009, 02:23 PM
  4. SC2 beta players
    By Hammy in forum StarCraft Discussion
    Replies: 36
    Last Post: 08-14-2009, 07:10 AM
  5. WoW players going to play SCII? Really?
    By sandwich_bird in forum StarCraft Discussion
    Replies: 59
    Last Post: 07-12-2009, 03:45 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •