I agree terran is certainly more intricate than the other races ghost emps are a hard thing to pull off but I think I just need to develop into that higher tier play.
05-13-2010, 08:54 AM
#141
I agree terran is certainly more intricate than the other races ghost emps are a hard thing to pull off but I think I just need to develop into that higher tier play.
05-14-2010, 09:23 AM
#142
So then they are a protoss player :P
Anyways,
Ghost EMP build against protoss is tough to pull off for sure, definetely have to practice getting that out there more. What's weird though is that I have a pertty quick build for nuke harrass, not going to say what it is though simply because, it sucks. Maybe I'm not paying enough attention to my base or something, but easily overrun at the moment, spending gas on cloak, nuke, ghost, medivac, etc. Need to practice that too. So yeah, any info on a good early-game nuke harrass would be cool.
05-14-2010, 11:44 AM
#143
I wouldn't go for a 100% nuke harass build. They are great for killing off expos and armies...but the time you spend building an Academy or two (you need two to be really effective) and upgrading your ghosts...the other guy will probably be banging on your main's front door with a whole bunch of tier 1 and 1.5 units. Especially if he scouts you out and sees that your base has, well, nothing but ghost tech.
05-14-2010, 01:47 PM
#144
hi guys,i got my beta key and i played some games with terran..
i like to harass with banshees,i love them
i just want some tips that can be added on my build:
first i build the wall,the barracks with reactor and going mass marines and hellions from factory with reactor as well
then go for banshees and take the scv mineral line
it worked 5 times of 9
some tips?
05-16-2010, 10:19 AM
#145
Hey all, have a quick question.
I just got into the Beta, and I was wondering if there's a specific build order for a Terran Mech strategy?
Sorry if it's a stupid question
Do you have the courage to stand up to your demons? Do you have the resolve to rise up and fight? Get up off your knees, and let them know the true meaning of Hell.
05-16-2010, 10:24 AM
#146
look in this topic and you will find a lot of strategies![]()
05-16-2010, 01:15 PM
#147
Despise Void Rays
Just saying![]()
Do you have the courage to stand up to your demons? Do you have the resolve to rise up and fight? Get up off your knees, and let them know the true meaning of Hell.
05-17-2010, 02:40 PM
#148
05-18-2010, 06:50 AM
#149
I just wanted to throw this out there for you guys, nothing really specific! And I don't have replays but!
Try mech vs zerg this patchI think you'll find yourself having alot of fun.
Zerg players aren't building many roaches and will have trouble taking a third base if you harass with hellions while building your thor/tank/hellion army.
Push out when you have 2-0 upgrades or so and witness the strength of terran metal!
The main issue with mech(which was still having minimal success before patch) was that if they scouted mech they could amass a really big roach ball and just muscle there way into your army....however there army will have 50% less roaches now! So thats not much of a problem...and all the units they can make to counter your giant mech ball are mostly light units...which get destroyed by tanks/hellions/thors(mutas)
"No matter what side of the argument you are on, you always find people on your side that you wish were on the other."
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05-18-2010, 07:44 AM
#150
yeah.. for the most part, it jstu feels taht much more conveinent to scale back on teh marauders in favour of more unit mixing vs zerg overall; i like me some marine/medivac wih my mech.
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