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Thread: The Terran players thread

  1. #81

    Default Re: The Terran players thread

    Quote Originally Posted by imdrunkontea View Post
    I've been steamrolled over and over again lately in TvP...any tips? I've tried banshee harass, reaper harass, and of course MMM+ghost. it seems like if the protoss player knows what he's doing, he can just attack move and roll over my forces, even with multiple emps and stim.

    I personally feel immortals are just too strong vs terran...they wipe out marauders/tanks/hellions in seconds, yet their counter, the marine, is in turn hard countered by zealots, sentries, colossi and HTs. I also always feel behind in economy, as I have trouble defending my expos, and I feel like my chances of winning the game go down the more and more we get into high tiers thanks to colossi and motherships.

    So yeah...any tips would help
    Can you send a replay? Would help to see if you're doing anything wrong.

  2. #82

    Default Re: The Terran players thread

    Quote Originally Posted by sandwich_bird View Post
    Can you send a replay? Would help to see if you're doing anything wrong.
    sure thanks!

    note: I realize I forgot to stim at that last battle in his base, but I think even with stim my force was going to lose

  3. #83

    Default Re: The Terran players thread

    Quote Originally Posted by imdrunkontea View Post
    sure thanks!

    note: I realize I forgot to stim at that last battle in his base, but I think even with stim my force was going to lose
    - The standard build order is 9 depot and 12 barrack. You went 10 depot and 13 barrack. Delaying the depot is ok but delaying the barrack is not. The more you delay it, the more you delay your OC. Also, I personally prefer scouting with the scv building the depot at 9 once he's done than taking a scv at 13. It gives you the possibility of early harass and such.

    - Your CC was left in your base for a while and you made your OC in your base instead of lifting and then making an OC. You should lift it first because once it gets there, you can split your workers between your main and your natural to increase your income. Also, I have no idea why you lifted to the front of your base instead of the hill expo. The hill expo is easier to defend. This is probably one of your biggest mistake.

    - The other big mistake that you made is that you were teching to medivac/expanding and pumping units all at the same time while the Protoss was strictly pumping units. He was on 3 gate plus one robo vs you with 3 rax and eventually 5 gate 1 robo vs you with 3 rax 1 unfinished starport. You can't do all those at the same time. I suggest waiting for your first expo before teching to starport and instead make more rax.

    - You could have won this game easy if you didn't pursue his army into his base because you were gonna get the economic advantage. Also, you should micro to kill the zealots before the focus fire on the immortals.

    - Get stim before slow effect. Slow doesn't change anything much when you're fighting an army of stalkers/immortals/sentry. It only matters if he's getting a lot of zealots and even then, you can micro them with stim.

  4. #84

    Default Re: The Terran players thread

    Quote Originally Posted by sandwich_bird View Post
    - The standard build order is 9 depot and 12 barrack. You went 10 depot and 13 barrack. Delaying the depot is ok but delaying the barrack is not. The more you delay it, the more you delay your OC. Also, I personally prefer scouting with the scv building the depot at 9 once he's done than taking a scv at 13. It gives you the possibility of early harass and such.

    - Your CC was left in your base for a while and you made your OC in your base instead of lifting and then making an OC. You should lift it first because once it gets there, you can split your workers between your main and your natural to increase your income. Also, I have no idea why you lifted to the front of your base instead of the hill expo. The hill expo is easier to defend. This is probably one of your biggest mistake.

    - The other big mistake that you made is that you were teching to medivac/expanding and pumping units all at the same time while the Protoss was strictly pumping units. He was on 3 gate plus one robo vs you with 3 rax and eventually 5 gate 1 robo vs you with 3 rax 1 unfinished starport. You can't do all those at the same time. I suggest waiting for your first expo before teching to starport and instead make more rax.

    - You could have won this game easy if you didn't pursue his army into his base because you were gonna get the economic advantage. Also, you should micro to kill the zealots before the focus fire on the immortals.

    - Get stim before slow effect. Slow doesn't change anything much when you're fighting an army of stalkers/immortals/sentry. It only matters if he's getting a lot of zealots and even then, you can micro them with stim.
    thanks! I'll try this next time I play.

  5. #85

    Default Re: The Terran players thread

    I personally feel immortals are just too strong vs terran...they wipe out marauders/tanks/hellions in seconds, yet their counter, the marine, is in turn hard countered by zealots, sentries, colossi and HTs.
    This is the mistake your making. The Immortals' counter isn't the marine.

    The Immortals' counter is anything that can bring down it's shields.

    Stimmed marauders, EMP, tank-mode tanks (which do OKAY), the Thor's cannon ability does well also.


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  6. #86
    Amph's Avatar Junior Member
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    Default Re: The Terran players thread

    Quote Originally Posted by Amph View Post
    i don't want to open a topic just for this, but anyone have this error with some replay?

    "the game makes reference to invalid or unavailable files"
    someone has encountered this problem?

  7. #87

    Default Re: The Terran players thread

    Do you know that Thor's main attack deals more dps than the special ability? So i think the only advantage is the stoping of movement and attack for 6 seconds... ,I got really dissapointed when i tested it yesterday...

  8. #88
    rdragon87's Avatar Junior Member
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    Default Re: The Terran players thread

    Quote Originally Posted by arthas View Post
    Do you know that Thor's main attack deals more dps than the special ability? So i think the only advantage is the stoping of movement and attack for 6 seconds... ,I got really dissapointed when i tested it yesterday...
    It stuns, I think. It's good for locking down a target and creating a sort of artificial choke especially on a ramp, and because it is classified as an ability I believe it ignores hardened shields.
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  9. #89

    Default Re: The Terran players thread

    Do you know that Thor's main attack deals more dps than the special ability?
    I'm pretty sure that's not true. Maybe after some upgrades, but two Thors using their Strike Cannons will kill a Hatchery faster than two Thors shooting at it.

    Also, because of the way it deals damage, the Hardened Shields of an Immortal aren't enough to stop it.
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  10. #90

    Default Re: The Terran players thread

    Quote Originally Posted by Nicol Bolas View Post
    I'm pretty sure that's not true..
    And i'm prettier sure it IS...The thor without 250mm strike cannon took out 590hp out of a rax in 6 seconds,that is of course with upgrades,without upgrades is exacly the same....

    Immortals are an other issue,of course you will use special damage vs them,rather than a measily 20....

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