I watched that game, but it's quite difficult to give you advice, Grad :[. To be frank, that Zerg player was just really, really good. He could be Platinum material, if he isn't already in that league.
I don't want to sound like I'm belittling you, because that's not my intention - it's a bit like having a game against Bisu and then asking what you could do better after you lose.
Watching that Zerg player, he was just faster, multitasked better, and macroed better :[. There's no shame in losing to him - I really wouldn't be surprised if he was 'Favoured' to win this match, and that he had a significantly higher rank than you.
However, some general comments from me, though:
-You kinda forget about your MULEs in this game.
-I feel that you weren't quite productive enough with your Barracks.
-Early in the game, I felt that after you saw Roffles was going for an expansion, you could have amassed a stronger ground force and pushed out without teching to Factories or Starports. An early-game push of that power might have stopped him.
-And of course, you expanded a little late :[.
Your Siege Tanks were unfortunately caught out of position quite often. You just didn't have enough of a mass of Marines and Marauders to make a fight out of it.
Instead of bringing your tanks with your infantry ball and only sieging up once the fight starts, I find that it's better to siege up your tanks, and then use your infantry ball to harass the Zerg to draw them into your Siege Tanks' range. Of course, like I said, your infantry ball was kinda small.
I also felt that your strategy was somewhat neither here-nor-there in this game. It just needed a little more focus, that's all. If you want to be aggressive, then don't worry about expansions, just fully saturate your main, spam those MULEs, and make sure that you have enough Barracks to spend all your income on. With all those MULEs giving you cash, you may run out of minerals in your main really fast, but the Zerg should be too dead for your lack of expansion to matter.
Getting Vikings to harass worked to an extent, but the Zerg already had Overlord speed by then, and Hydralisks :[.
But let's look at Roffles, because he just played some DAMN solid Zerg.
-Pulled his Overlord away as soon as he saw your Command Center, so you wouldn't know where he spawned.
-Scouting Zerglings under your ramp so that he can go for a heavy economy while having an early-warning system.
-Blew excess minerals on expansions.
-Early +1 missile attack upgrade.
Those are just specific plays from Roffles, but I mean, wow - his multitasking is so much better than mine. And he just has such good gamesense. I noticed that in many of your battles, when he knew that he had a superior force, he wouldn't even look at the fight - he'd just go back to base and macro up.
Ultimately, it's not like you played a bad game, Gradius. It's just the cumulative effect of minor mistakes from you and fewer mistakes from Roffles adding up and eventually giving him the win.
It's very hard to point to a specific moment in the game and go: "aha, THIS is what you should have done", because it might take maphacking to know what we only know now in hindsight. If I were in your shoes, I might have done the same things you did.
Sorry if this is a little rambling, I hope it makes some sense, though.
EDIT: and despite what Sandwich Bird says, I actually think Siege Tanks are a very strong choice against Zerg, specifically if they go Hydra-heavy (which they like to do mid-game). :]




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