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Thread: The Terran players thread

  1. #241

    Default Re: The Terran players thread

    Can anyone give me some builds to rush protoss on 1v1, as terran.
    I'm a diamond 1v1 nearing 1000 points, I just play casually but all my anti protoss builds are gone due to the Barracks/Bunker nerf


    -I find they always fast expand and 3 rax doesn't cut it
    -If I straight up proxy/marine rush now, they can easily scout that and pump zealots
    - Wait too long, they can sentry block the ramp and pwn my marines with their stalkers.


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  2. #242

    Default Re: The Terran players thread

    Fast stim and combat shield (optional) timing.
    Thor rush.
    Marine banshee.
    Marine banshee raven.
    Marine tank.
    Blue flame hellion into tanks.
    2 rax marines.
    Marine marauder ghost with EMP.
    Fast conc shell and pressure a lot with marauders as you build a CC. (personally i think you should go for this since it's more pressure based and you get an expo)

    There are tons of terran builds that can demolish protoss if they're not prepared for it. I don't know the exact build orders of course as I play on the other side of the matchup but these rushes are pretty strong. I will say in most cases the protoss can defend against these builds. If they fast expo then just commit to killing them. Or just take the gold if there is one on the map or take two expos or something. They're not gonna be attacking you anytime soon.

    I will say that in my experience the stim timing is one of the hardest to deal with as Protoss. Or just play more harass based with cloaked banshees, drops and hellions while taking more expos.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

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  3. #243

    Default Re: The Terran players thread

    Guys, you read about the TvT banshee opening strat? How viable do you think it really is against Terran?

    Basically you make a bunker at the ramp, tech to 1 banshee with cloak and rush the terran and distrupt econ or ward off the initial rush. You can then quick expo and go make tanks, etc.


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  4. #244

    Default Re: The Terran players thread

    It works well if you do enough damage to make banshee and cloak worth it. And considering the investment in cloak that would mean you'd be producing quite a few banshees over the entire game. The whole point of the build is keeping the opponent in his base, making him waste stims and scans, and build lots of missile turrets. If you're good at banshee micro then it's pretty good. Need to have a few more bunkers up though if the opponent just decides to lift all his buildings and try to all-in kill you when you expo.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  5. #245

    Default Re: The Terran players thread

    So Terran players. Does anyone even see a viable 1v1 TvZ rush strategy?
    I've tried the two rax + go out of base at 4:30 but if they're going lings...you just can't out produce the Zerg player.
    Now that stim has been nerfed as well, it's not like you can catch someone off guard..


    I think I'm going to stick to my patented Drone BBQ opener on TvZ
    This build is micro intensive and can "Flop" if you do NOT successfully get some drones on the initial raid. (This is my first Build order I've written, so I apologize in advance due to the formatting)

    -10/11 Depot or 9/11 if you're paranoid
    -Wall off (Try not to use depots to avoid supply locks after a baneling bust)
    This usually flowcharts the Zerg player into a baneling bust or a tech/Fast expo
    -12/19 get a refinery and build factory ASAP
    -Swap Factory into the wall. Build a tech lab with the Barracks
    -Reswap the factory into the tech tab
    -You should have orbital, your 2nd refinery being built, a bunker by now
    -Your first hellion being built AND the Preignition research started AT THE SAME TIME
    - Flexibility comes here (You will get both eventually)
    a) Get a star port for a medivac drop
    b) Get the armory for thor

    Incoming Baneling bust !
    - You may have been the victim of a baneling bust. The fastest timings I've had was a baneling bust at 90% of Preignition research. IT IS CRUCIAL - that you do NOT lose any hellions. You may lose your bunker at the front but the hellions should ward it off easily. Place your hellions by your bunker so they will auto attack any baneling bust on your wall. YOU MUST hot key the hellions and move them out ASAP once they fire off the initial burst if you want to survive the baneling bust.

    ATTACK TIME!
    Status : It should be around 7 minutes by now I believe, you should have constructed 4 hellions in the time it took to research Preignition and a Medivac. You may or may not have experienced a pleasant baneling bust. Proceed to their base.
    -Be careful on the ramp, if they are good - they will have blocked it with a queen and etc. Do not try killing the queen. This is why I prefer getting a medivac first.
    - Drive in and keep the hellions grouped!
    - Deal with any speedling or zergling/baneling groups with intensive micro. You CAN win . Dispatch of any annoyances
    - Proceed to the mineral lines
    - DRIVE BEHIND (you DO NOT WANT TO GET SWARMED) the mineral lines, you should hit "hold position" and allow them to auto attack
    - Typically, they will panic and group select move all the drones
    - THIS IS WHEN YOU MUST MUST MUST move your hellions and "tail gate" the group and hold position once you believe you are in the "APEX DRONE BBQ" Position (that is, maximizing kills per roast)
    -By now, you should have a queen with roaches or multiple zergling squadrons trying to kill you
    - You should have annihilated the drones! <50% (FAIL) 50%(Poor) 65% (Good ) 75% (Excellent) drones
    -If possible, bring the hellions back - but your goal is cause as MUCH economical harm as possible


    While doing this - you should have...
    -Transitioned to thors
    -A second factory with reactor dedicated to more hellions
    -At least 1 thor by now
    -Finished or started your expansion
    -Begun/Finished 250MM Strike cannons for thors
    -Upgraded Ground Mecha attack by 1

    This will usually force the zerg into a flowchart ---------- > Roaches.
    This is where the thors come in.
    On wave 2 - you should approach with caution but don't be scared.
    -Bring scvs
    -Bring the 2 thors you have
    -Bring the hellions
    -KEEP THEM PACKED
    -If more banelings come in - Let the hellions hold position and fire off once and then micro away - your thors should be able to take the beating of the remaining banelings
    -If roaches come - Simply keep the hellions in front as a spacial buffer/annoyance/basic DPS
    -Use the strike cannons - ONLY if you know their main army has been destroyed / unable to flank/counter during your 250MM Strikes on their expansion or whatever
    - If they decided to go muta's...well... that's GG haha. Just let your thors auto attack and micro your hellions into their economy..GG


    By now - the zerg player will have lost all motivation and the will to continue..
    GG.
    I'm only a casual 1000+ points Diamond 1v1 and 2v2 but I've defeated numerous 2000++ point diamond/master zerg players in this. I don't know why, but the zerg players just expect you to tech or go into some redicoulous bio ball. But I personally hate bioballs, coming from a SC1 background. Nothing worse than running a squad of marines/medics into a lurker hang out. Poor medics...simultaneous quad-decapitations

    I'll admit, I've lost a few times -but after perfecting it...I'm probably at least at a 80% win rate on this. I have lost due to..
    -Not paying attention at the initial baneling bust
    -Running into their base on the first raid and letting myself get swarmed
    -Not blocking properly
    -Not Multi-tasking (YOU MUST build/Attack at the SAME TIME) enough
    -Sending my thors in with not enough hellion support
    -Using the 250MM cannons at the first chance of attacking the expansion

    Honestly, if you don't "screw up" - the zerg player can't do anything to beat this except for an extreme turtle or an incredibly well pulled off 6/7 pool.
    Even then, decent scouting and thor micro will be able to ward off turtles and 6 poolers. Plus you can always opt into banshees if the turtling gets insane.

    Hope this helps you out!


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  6. #246

    Default Re: The Terran players thread

    Seems almost like the thor rush terran used to use a lot in TvP except instead of marines bring hellions. Is zerg really that fragile to something like this?? Seems kinda scary cos it'd be something protoss could handle easily in most cases.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  7. #247

    Default Re: The Terran players thread

    Quote Originally Posted by JackhammerIV View Post
    Seems almost like the thor rush terran used to use a lot in TvP except instead of marines bring hellions. Is zerg really that fragile to something like this?? Seems kinda scary cos it'd be something protoss could handle easily in most cases.
    This is definitely only a TvZ build. Yeah they're really fragile.
    The whole goal is to roast their economy and flowchart them into mutalisks or roaches, but you've already transistioned to thors + edge due to economy differences.

    The thors just come in to strike in the last nail. I've had people who just left after like a 90% Drone kill turnover rate haha.


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  8. #248

    Default Re: The Terran players thread

    They shouldn't give in so easily. Just go for like an all-in roach rush or something before tapping out at least. Not like they're Idra.."I know the exact point when I've reached an unwinnable situation so I'm not gonna bother trying after that.":P (Not an exact quote but the general gist of it)

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  9. #249

    Default Re: The Terran players thread

    Quote Originally Posted by JackhammerIV View Post
    They shouldn't give in so easily. Just go for like an all-in roach rush or something before tapping out at least. Not like they're Idra.."I know the exact point when I've reached an unwinnable situation so I'm not gonna bother trying after that.":P (Not an exact quote but the general gist of it)
    Yeah but the DPS of two thors and a squad of hellions is enough to wipe the floor against 6~ roaches. After you wreck their economy, they just do not have the capabilities to come back..especially against thors+repair.



    On a new note : I still struggle against TvP and TvT 1v1


    My TvT: Either rush (Can't stim rush now) with 2-3rax marines. But I find their bunker is a huge issue+especially if they even have 1 tank
    If I go vanilla tanks/vikings/marines, I sometimes get caught off guard by cloaked banshee rush.
    I've tried going banshee rushing myself as an opener, the iEchoic build, and it's mixed results.


    My TvP : I've tried thor rushes with marines at 8~ minutes but horrible results due to them Fast expanding and spamming zealots.
    -_-.
    I can only win if I hide a 2 rax marine rush @ 4:00 mins or a long and drawn out game.



    It feels that Blizzard has more or less removed all barracks based rush options for Terran (Move out before 5:00 Minutes). Is there anything that's actually viable for a rush now?


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  10. #250

    Default Re: The Terran players thread

    TvP seriously don't ever rush the protoss until you have a huge perfect composition army. Everytime bio rushes come at me before they're in large numbers with stim then i just crush it easily. Even thor rushes aren't that scary.

    A rush with banshees with cloak and marines works well. Scan kill any obs then rain hell down with the banshees. Like 2ish banshees. Or could go for PDD rush. But if protoss spots it then they'll stop making as much stalkers. Blue flame hellions to kill mineral lines is still good.

    But basically any kind of rush you do before 5 mins has become almost free units for the protoss. Considering PvP comes down to good unit control on a small amount of units in early-mid game I find dealing with a small number bio units easy. Terrans don't often move them back or individually move off the weaker unit while the rest keep attacking.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

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