I hate how the current zealot sounds like an orc, or maybe it's just me ><
03-21-2010, 08:57 AM
#31
I hate how the current zealot sounds like an orc, or maybe it's just me ><
Find Humanity ... Assimilate ... Learn ... Evolve.
03-21-2010, 09:20 AM
#32
03-21-2010, 10:24 AM
#33
they may not be very correct in some situations, but i can't see them being changed.
Yeah, "we can't hold" seems a bit silly when 20 zealots are attacked by 1 scv, but the other option is to make unit quotes more generic, or put triggers to every unit combination as to what sound to produce, which is really time consuming and removes the randomness of it.
03-21-2010, 10:35 AM
#34
03-21-2010, 11:43 AM
#35
the only decent zerg sound it's when a roach dies..
03-21-2010, 12:05 PM
#36
03-21-2010, 06:32 PM
#37
The "We cannot hold" is annoying as hell. Watching your 5 zealots fighting 3 zerglings, and saying this, is retarded.
The damned will return...
03-21-2010, 07:03 PM
#38
03-21-2010, 07:35 PM
#39
Bill Roper, whos no longer with Blizzard, use to voice Fenix (and I think the Zealot, but Im not sure), in SC1. I don't know who does it now.
Regardless, Zealots always sounded a little bit like space orcs. I just think the voice needs a little more energy. It sounded better before.
03-21-2010, 08:28 PM
#40
I agree. Something more 'pro-active' would sound much better. Though personally, I think these alerts should be made by the advisor, along with pings on the mini-map. Moreover, they should come in two varieties; one where your forces are automatically engaging the enemy and one where your forces aren't/can't return fire (whether because they've been ordered to hold position or because they can't hit air/ground units). That way, it provides some useful information as to the response needed on top of notifying your where attention is needed.