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Thread: Why are SC2 units total pansies?

  1. #11

    Default Re: Why are SC2 units total pansies?

    Quote Originally Posted by Gradius View Post
    My favorite SCV quote is when you make him fight he says "What, did you run out of Marines?".
    I like that one too. They need more of these quotes than "Need some help here!" when a zergling is chewing on 5 marines.

  2. #12

    Default Re: Why are SC2 units total pansies?

    Quote Originally Posted by Wankey View Post
    I really don't understand how people keep thinking I'm complaining when I've always brought up valid points. Sound does need improvement, this is annoying.

    What are we now? Blind followers of Blizzard?
    I was going to jump on the "Wankey is whining again?" bandwagon, but then I thought, this is obviously a sort of self-mocking joke thread.

    And then you said ... that ... which makes it sound ... serious.

    ...is this a serious thread, Wankey?
    http://img687.imageshack.us/img687/7699/commun1.png

  3. #13

    Default Re: Why are SC2 units total pansies?

    Threads serious make not does Wankey.

  4. #14

    Default Re: Why are SC2 units total pansies?

    Blizzard already said that that the current unit VO in the game is final and that they may only go back and tweak the Zerg announcer.

  5. #15

    Default Re: Why are SC2 units total pansies?

    Quote Originally Posted by Hav0x View Post
    Blizzard already said that that the current unit VO in the game is final and that they may only go back and tweak the Zerg announcer.
    Sad... they should do a last tweak pass before shipping us average voices and triggers.

  6. #16

    Default Re: Why are SC2 units total pansies?

    favorite quote is from marine "We're screwd" :P

  7. #17
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    Default Re: Why are SC2 units total pansies?

    Quote Originally Posted by flabortast View Post
    Good lord, complaining about every little thing again? It's pretty obvious Blizzard hasn't got the situational unit quotes triggers down yet. Combat quotes like that are probably programmed when unit is under attack. I think that when beta's done they'll fix the triggers causing units to only sat "We cannot hold!" when severely outnumbered/damaged.
    No they wont. Its how's supposed to work now. Ever heard of gameplay?
    You want to know if your unit is attacked, even by a scv or a probe, so you can immediately respond.

  8. #18

    Default Re: Why are SC2 units total pansies?

    Yes I want to know if my unit is attacked. That's sound gameplay.
    However I also agree with the notion that the actual quotes are completely out of proportion. The first time I heard "We cannot hold" in a replay I thought it was awesome but then I realized that they do this even if attacked by, yeah, one zergling vs your gigantic zealot/colossus army...

    seriously you can laugh at Wankey if you want but I think a lot of people are going to react this way. Protoss zealots should not be whiney. Is it a serious issue with the game? Hell no. Is it going to get fixed? Almost certainly not.
    The Spider Brigade has disabled your radio gauge

  9. #19

    Default Re: Why are SC2 units total pansies?

    I think it would be pretty cool if the quotes were dependent on a) who got hit first and b) which races are involved. For instance, if a zerg force sneaked up on your protoss army and ambushed them, your protoss forces should say something along the lines of, "The swarms fall upon us!" while the opponent's zerg forces should say, "We have engaged the hated ones!"

  10. #20

    Default Re: Why are SC2 units total pansies?

    I suppose they are a little odd, particularly when you consider that SC1 had more generic messages (e.g. "our forces are under attack") which seem a little more appropriate to begin with. At the same time, it's definitely nice to have unit-specific messages; variety is good.
    Last edited by Maxa; 03-20-2010 at 07:24 PM.

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