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Thread: I'm Sick & Tired Of MutaRoach!

  1. #81
    Gradius's Avatar SC:L Addict
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    Default Re: I'm Sick & Tired Of MutaRoach!

    For all we know the Zerg player probably wasn't even looking at the screen. Everyone makes stupid mistakes during gameplay, and everyone also thinks they can do it better themselves. You even see people telling the pros how to play in SC1; some people even call them noobs.

  2. #82
    Alterran's Avatar Junior Member
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    Default Re: I'm Sick & Tired Of MutaRoach!

    You forget that hes roasted if he dont fight aswell, its just not possible to engage a force with that many sentries unless u catch him looking at something else.

    Just watch the replay in my last post, its the same story, you cant run and leave your only mineral/drone rich expansion. Even if he wanted to avoid a battle like that, how can he stop the forces to destroy his base ? moving up the ramp doesnt even help him the slightest and it just sacrefices his natural.

    Hes not an idiot, hes just not having another option. Remember also the forcefields push units back, he will never be able to reach someone with 14 sentries.

    Move back forces and wait?
    Its hard to know unless u play protoss, but sentries that have lived for as long as they had have so much energy that he could make twice the number of forcefields he used there. And consider he gets energy and ground on ur natural every time u back off.

    As a result of moving back, you might be able to slip 3-4 units inside if u rush back, and that will be suicide for them, but if you wait and let him advance ur natural is toast.

    Best thing he could do is engage in the middle upper part of the map and try to harass down the energy. But that close to natural its just not possible to escape forcefields without leaving the natural.

  3. #83

    Default Re: I'm Sick & Tired Of MutaRoach!

    Just watch the replay in my last post, its the same story, you cant run and leave your only mineral/drone rich expansion.
    The force fields also prevented the Protoss player from attacking the "mineral/drone rich expansion." So backing off wasn't exactly ceding territory.

    Not to mention that stalling means that you'll be able to macro out more forces by the time he runs out of force fields.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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  4. #84

    Default Re: I'm Sick & Tired Of MutaRoach!

    So I posted some replays in my replay thread that Might help with this
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  5. #85
    Alterran's Avatar Junior Member
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    Default Re: I'm Sick & Tired Of MutaRoach!

    Quote Originally Posted by Nicol Bolas View Post
    The force fields also prevented the Protoss player from attacking the "mineral/drone rich expansion." So backing off wasn't exactly ceding territory.

    Not to mention that stalling means that you'll be able to macro out more forces by the time he runs out of force fields.
    If you are attacked by a spellcasting unit that has a longer ranged attack and that want to advance, do you really think backing off will keep them in the same spot without losing ground the next time u try to rush them with roaches?

    And yet again, those sentries had been alive too long, some must have 200 energy or really close to that in the start. If you gain 1 energy / sec, then 14 sentries gain 14 energy, and FF cost 50.
    Takes you 15 sec to back off, wait for FF to be gone, go back and try again, lose lots of units while trying to push. And that means another 200 energy for the sentries!
    Ur gonna have a real problem if u want to wear their power down unless they remain in one place.

  6. #86

    Default Re: I'm Sick & Tired Of MutaRoach!

    ... we're just saying, its not like its broken: every time iv been /seen someone get -dominated by forcefields, they have opted to take fights needlessly soon, in endlessly tight spaces, retreating too late if at all... even if the energy regenerates / you lose a few units by hit/running to provoke recasts of FF, flanking / managing to drag that army out into the open will surely help.. it may seem micro-intensive, but so is proper FF placement. and down the line, i think players will learn t appreciate that its worth it - hell it may even be necessary for survival! cuz as we've seen, mutas sure aint the answer to sentries!
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  7. #87

    Default Re: I'm Sick & Tired Of MutaRoach!

    Quote Originally Posted by Alterran View Post
    If you are attacked by a spellcasting unit that has a longer ranged attack and that want to advance, do you really think backing off will keep them in the same spot without losing ground the next time u try to rush them with roaches?

    And yet again, those sentries had been alive too long, some must have 200 energy or really close to that in the start. If you gain 1 energy / sec, then 14 sentries gain 14 energy, and FF cost 50.
    Takes you 15 sec to back off, wait for FF to be gone, go back and try again, lose lots of units while trying to push. And that means another 200 energy for the sentries!
    Ur gonna have a real problem if u want to wear their power down unless they remain in one place.
    Energy isn't eternal, you know? You eventually run out of energy to cast FF.
    The Zerg player could also have used a Nydus Worm to great effect there, or use the time the FF last to build other units, move Spine Crawlers, or whatever could stop the Protoss units.

  8. #88

    Default Re: I'm Sick & Tired Of MutaRoach!

    If you are attacked by a spellcasting unit that has a longer ranged attack and that want to advance, do you really think backing off will keep them in the same spot without losing ground the next time u try to rush them with roaches?
    Your units would survive to continue the fight once the FFs come down. That's the point. The FFs stall his attack as much as they stall your defense.

    Once the FFs come down, it's a fair fight. But sitting behind the FFs where you units can be shot but can't shoot back is stupid. That is simply suiciding units. Even if the situation was hopeless, suiciding units is not more effective than doing smart things with them.

    It should also be pointed out that burrowed movement would likely have gotten around the FFs. I haven't tested it, but there's every chance it would have allowed them to go under the FFs. And since Roaches where his tech of choice, I'm wondering where burrowed movement was.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #89

    Default Re: I'm Sick & Tired Of MutaRoach!

    Quote Originally Posted by Pandonetho View Post
    Too be honest, after watching it a second time (after the awesome effect wore off) you can see that the Zerg player is just an idiot.

    He sends his mutas in alone to fight the stalker/sentry army KNOWING his WHOLE Roach force is walled off.

    I mean, is it too much to ask that he just walks back a bit with his mutas and roaches and attack after the force fields wear off?
    This... We commented few pages ago about that replay, and Zerg could have won that fight easily if he just retreated when there were like 10 Force Fields... He outmassed the Protoss and he still lost. As other said, it was really stupid move from Zerg player.
    Last edited by RamiZ; 03-23-2010 at 01:14 PM.
    "Living for the Swarm!"

  10. #90
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    Default Re: I'm Sick & Tired Of MutaRoach!

    from what ive seen when ff goes down against zerg many units are trapped because of units behind them, i once saw like 12 ultras go down because of FF

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