I posted this on the beta forums (in a much harsher tone :P, made it less trollish here), enjoy.
Protoss aren't SUPPOSE to counter mutalisk. Getting phoenixes early game to counter mutas is bad, mutas are cheaper and don't require massing stargates. Stalkers are far from a hardcounter, you need to outproduce them in terms of gas and minerals, and sentries, while they do beat mutas and are available relatively easily, massing them does little against anything else.
The best they can hope for is beating them with a larger or more expensive army of (very) soft-counters like stalkers or sentries or templars or pheonixes..
That isn't some huge flaw in design, thats how the dynamic of PvZ is suppose to work. Spires take almost triple the time it takes for a hydralisk den to pop. Watching Zerg try and attempt one-base mutalisk is the most goddam hilarious thing ever. Mutalisks, in terms of DPS/cost ratio, are among the most inefficient DPS'ers in the game (ironically next to stalkers)
If hes going two base, hes going to be defending with roaches if he wants the slightest chance at getting the 2nd base up against protoss who are playing right.
Immortals counter roaches so hard that 8 zealots and 2 immortals can kill 16roaches.
By pushing with zealots 2/3gate harass and transitioning into fast immortals, you can force them to invest into hydralisks, 50 gas a piece, roaches along won't be able to take this force. While at the same time, you severely slowing down the time until his expo reaches anything close to saturation until after the switch, as well as delaying him being able to tech into lair. If hes going 13hatch, you can just outright deny his expo, while if hes going 19 roach FE, you can severely delay his expo while forcing him to invest gas into more roaches, delaying lairtech, spire, AND mutas. During this time, you can take a second expo, and you can go gain map control. He isn't going to have the gas to heavy switch into mutalisks. anytime soon.
At this point, you need to keep the pressure up by going into collosus and finishing using your eco/tech advantage, or failing that expand even more while getting high templars or something.
You force him to him to stay hydraroach for as long as possible. By the time he can go back and switch to mutalisks, you should have an economic and tech advantage required to soft-counter mutalisks with crap counters like pheonixes and stalkers and sentries and high templar.
Protoss whine mutalisks are imba, mutalisk are a hundred gas. The reason why your losing isn't because mutas are imba or you lack a counter, its because your letting him pool gas off two expos right off the start of the game with no harassment, while you fail to do the same.
Mutas aren't that viable against high level protoss. You need to know how to harass early game instead of turtling in one base and wondering why you can't counter 20 mutalisks with ten stalkers, as well as knowing how to press and take advantage of your economic advantage you gain by harassing.
An alternative to the very micro/macro heavy strategy would be to go early forge fast expansion.
Stop trying to counter mutalisks, this game isn't always about hard counters. Thats a good thing. You aren't suppose to hardcountering mutalisks, it would be ridiculous if anything made from 1 base could easily kill 2000 gas worth of tier 2 units. Instead, you have to take control of the game, or secure a economic advantage. And you need to know how to use control or a better economy optimally as an advantage.




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