If you actually factor in the way the game is played, however -- ie, the low-grounder brings along a spotter, the high-grounder attempts to kill said spotter -- what that untouchable/nothing distinction translates to is "% free hits" where the % depends on the skill of both players.
As long as the two are somewhere around the same skill level, the battle is likely to give the high grounder a few free hits, then a spotter will nullify that advantage, then the high grounder will destroy spotter and get a few more free hits, and so on and so forth. So it's not like the entire battle is either in one state or the other. It swings back and forth.





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