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Thread: The Reason Why Lurker Was Removed

  1. #71

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by ManjiSanji View Post
    I...wasn't saying anything against you, you know, no need to be snide.

    I was more saying that the model that each race gets XYZ units isn't exact, and the fact that they're different is a good thing.

    If anything, I was agreeing with you that you can't just label these air units as, "this is the AtG unit, this is the big unit," etc.
    What what???? I said thank you in a good way. Maybe it was a bit confusing since wasn't answering only to you.

    But my intention wasnt to offend you. Sorry if I did.

    ANd you bring one valid point. Units cannot be labeled as THE AtA, THE AtG, unless we are talking... about the zergs.

    Quote Originally Posted by Aldrius View Post
    ...so did the Terran and Protoss... most of the SC2 air units are just better versions of the SC1 air units.
    Lol you gotta be kidding me. But im gonna stop in here because this is not the topic to talk about it.
    Last edited by KadajSouba; 03-24-2010 at 02:21 AM.
    Waiting...

    The damned will return...

  2. #72

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by KadajSouba View Post
    Lol you gotta be kidding me. But im gonna stop in here because this is not the topic to talk about it.
    No I'm not kidding you.

    Phoenix is a fast anti-light air-to-air unit. Void Ray is a solid anti-heavy generalist (in that it can attack both air and ground) air unit. Carrier is the Carrier. Mothership is a heavy, flying spellcasting unit.

    I'm not saying the Mothership, Void Ray and Phoenix are carbon copies of the Arbiter, Scout and Corsair, but they serve the same basic purpose. They have about as much in common with them as the Corruptor does with the Devourer or Scourge.

    It's less true of the Terran, but all the same basic roles are in there.


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