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Thread: The Reason Why Lurker Was Removed

  1. #61

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by Aldrius View Post
    I don't really see how the baneling is all that much like the Infested Terran... other than being a sapper. And the Corruptor... isn't really anything like the Devourer at all. I don't get why everyone keeps acting as if this is a given... o_0

    I mean the Corruptor has about as much in common with the Devourer as it does with the Valkyrie.
    My point was that zerg air kept the same structure. An ATA unit (Old Devourer, New Corruptor), an ATG unit (old Guardian, new Brood Lord) and a unit that does bot (mutalisk). All of them with the same role. Not to mention that they lost the scourge.

    About the baneling, yeah well, ill give you that one. It is different...
    Waiting...

    The damned will return...

  2. #62

    Default Re: The Reason Why Lurker Was Removed

    My point was that zerg air kept the same structure. An ATA unit (Old Devourer, New Corruptor), an ATG unit (old Guardian, new Brood Lord) and a unit that does bot (mutalisk). All of them with the same role. Not to mention that they lost the scourge.
    And how else could it be? The Zerg as a race are defined by units that have a specific function. Except for a few generalists, Zerg units are very pigeonholed and specialized. They do very well in their specialties, but they are exactly that and nothing more.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  3. #63

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by DemolitionSquid View Post
    Blizzard Quote:
    ... given the fact that ZvZ is a very dynamic matchup...


    MutaRoach is dynamic?
    Because you use muta in ZvZ? Dunno what game you're playing : )

  4. #64

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by Nicol Bolas View Post
    And how else could it be?
    Dear lord...
    Waiting...

    The damned will return...

  5. #65

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by KadajSouba View Post
    Dear lord...
    ...that's how EVERY race's air-force is set up...

    One ATA, one ATG, one large ship...

    What other format could they possibly have? As far as combat units go.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  6. #66

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by Aldrius View Post
    ...that's how EVERY race's air-force is set up...

    One ATA, one ATG, one large ship...

    What other format could they possibly have? As far as combat units go.
    Mutalisk being the large ship i suposse???? And Void Ray being the... AtG?????
    And the viking is the.... Ok i give up...
    Waiting...

    The damned will return...

  7. #67

    Default Re: The Reason Why Lurker Was Removed

    Void Ray is the AtG (even though it can attack air)
    Mutalisk is also the AtG (and can also attack air)
    Viking is sorta AtA and AtG, in a different way

    Broodlords are the large ship, even though their main focus is AtG

    Diversity! Not everything has to be exactly the same.
    Last edited by ManjiSanji; 03-24-2010 at 12:19 AM.

  8. #68

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by ManjiSanji View Post
    Void Ray is the AtG (even though it can attack air)
    Mutalisk is also the AtG (and can also attack air)
    Viking is sorta AtA and AtG, in a different way

    Broodlords are the large ship, even though their main focus is AtG

    Diversity! Not everything has to be exactly the same.
    Well thank you. Exactly what i said.

    Terrans got a unit that can switch between air mode and ground mode (viking), and a AtG unit (Banshee). Protoss got a Massive Air Caster unit that can attack (Mothership), and the phoenix that can attack air but with a little twist that allows it to atack almost everything, except massive ground units. A goddam huge huge change from the first game.

    And you say... how else it was supossed to be????? Oh you do... read again

    Zergs got.... the same old scheme. No diversity as you said. The same old air units reworked. Now new air mechanic.

    Edit: Wait a minute this is the lurker topic. Lol i got lost for a moment. Hahaha sorry for the off-topic
    Last edited by KadajSouba; 03-24-2010 at 12:36 AM.
    Waiting...

    The damned will return...

  9. #69

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by KadajSouba View Post
    Mutalisk being the large ship i suposse???? And Void Ray being the... AtG?????
    And the viking is the.... Ok i give up...
    Viking is the ATA, Void Ray is the ATG.

    Swarm Guardian is the large ship AND the ATG.

    ...and you know what? The corruptor is STILL nothing like the Devourer. And has as much to do with it as it does the Valkyrie.

    Zergs got.... the same old scheme. No diversity as you said. The same old air units reworked. Now new air mechanic.
    ...so did the Terran and Protoss... most of the SC2 air units are just better versions of the SC1 air units.

    Sometimes very drastically different air units, but they mostly still occupy the same roles.
    Last edited by Aldrius; 03-24-2010 at 01:18 AM.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  10. #70

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by KadajSouba View Post
    Well thank you. Exactly what i said.

    Terrans got a unit that can switch between air mode and ground mode (viking), and a AtG unit (Banshee). Protoss got a Massive Air Caster unit that can attack (Mothership), and the phoenix that can attack air but with a little twist that allows it to atack almost everything, except massive ground units. A goddam huge huge change from the first game.

    And you say... how else it was supossed to be????? Oh you do... read again

    Zergs got.... the same old scheme. No diversity as you said. The same old air units reworked. Now new air mechanic.

    Edit: Wait a minute this is the lurker topic. Lol i got lost for a moment. Hahaha sorry for the off-topic
    I...wasn't saying anything against you, you know, no need to be snide.

    I was more saying that the model that each race gets XYZ units isn't exact, and the fact that they're different is a good thing.

    If anything, I was agreeing with you that you can't just label these air units as, "this is the AtG unit, this is the big unit," etc.

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