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Thread: The Reason Why Lurker Was Removed

  1. #31

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by Raisk View Post
    Not anymore they don't. Ultralisk splash was removed, now they just have speed and armour upgrades, which means they're the good old SC1 ultras, with burrow.
    No!!! I can't believe it... When did it happen? Why?

  2. #32

    Default Re: The Reason Why Lurker Was Removed

    I'm not missing the Lurker... just saying. That unit at tier 3 just seemed odd; but Ultralisks and Roaches pwn so much I don't see a need. In an expansion, I want to see a new Hydra mutation, like a real Zerg Siege Weapon.

    Quote Originally Posted by Raisk View Post
    Not anymore they don't. Ultralisk splash was removed, now they just have speed and armour upgrades, which means they're the good old SC1 ultras, with burrow.
    They can headbutt too.

  3. #33

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by Raisk View Post
    Not anymore they don't. Ultralisk splash was removed, now they just have speed and armour upgrades, which means they're the good old SC1 ultras, with burrow.

    Don't they start out with splash? Huh? I'm beta and I've used Ultras, coulda swore they splashed.

  4. #34

    Default Re: The Reason Why Lurker Was Removed

    I'm beta and I've used Ultras, coulda swore they splashed.
    The mere fact that this statement can even be said shows a failure of the UI. It's actually really annoying; the attack UI tooltips tell you almost everything you might want to know except whether the attack is AoE.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  5. #35

    Default Re: The Reason Why Lurker Was Removed

    Quote Originally Posted by DemolitionSquid View Post
    Blizzard Quote:
    ... given the fact that ZvZ is a very dynamic matchup...


    MutaRoach is dynamic?
    QFT!!
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  6. #36

    Default Re: The Reason Why Lurker Was Removed

    Come on, they removed the lurker AND the ultralisk splash?

    Is the INvolution, babe!

    ps: Can anyone stablish if the ultra´s splash damage was really removed?
    Heheheeey, I need some strong coffee.


    get your own starcraft 2 signature at sc2sig.com

  7. #37

    Default Re: The Reason Why Lurker Was Removed

    Ultralisk START with splash,and that splash is 100% !!! only speed and bonus armor need research...

  8. #38

    Default Re: The Reason Why Lurker Was Removed

    Do the Zerg have anything right now that can attack while invi/burrowed?
    Something that can screw P and T if they don't have detection?


    Play Protoss? Look for the map Photon Cannon Tactics in the NA server!

  9. #39

    Default Re: The Reason Why Lurker Was Removed

    Roaches and Infestors can both move move while burrowed. They don't need to attack while burrowed to be effective, since you can attack (or cast spells), burrow, move, unburrow and attack again with better positioning.

  10. #40

    Default Re: The Reason Why Lurker Was Removed

    How abt bringing in the basilisk to fill in the lurker? lol although I'm not sure what can it really do ><
    Find Humanity ... Assimilate ... Learn ... Evolve.

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