03-18-2010, 04:55 PM
#31
03-18-2010, 05:22 PM
#32
03-18-2010, 05:32 PM
#33
03-18-2010, 05:50 PM
#34
The mere fact that this statement can even be said shows a failure of the UI. It's actually really annoying; the attack UI tooltips tell you almost everything you might want to know except whether the attack is AoE.I'm beta and I've used Ultras, coulda swore they splashed.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
03-18-2010, 05:56 PM
#35
03-18-2010, 06:34 PM
#36
Come on, they removed the lurker AND the ultralisk splash?
Is the INvolution, babe!
ps: Can anyone stablish if the ultra´s splash damage was really removed?
03-18-2010, 07:09 PM
#37
Ultralisk START with splash,and that splash is 100% !!! only speed and bonus armor need research...
03-18-2010, 08:56 PM
#38
Do the Zerg have anything right now that can attack while invi/burrowed?
Something that can screw P and T if they don't have detection?
Play Protoss? Look for the map Photon Cannon Tactics in the NA server!
03-18-2010, 09:08 PM
#39
Roaches and Infestors can both move move while burrowed. They don't need to attack while burrowed to be effective, since you can attack (or cast spells), burrow, move, unburrow and attack again with better positioning.
03-18-2010, 09:37 PM
#40
How abt bringing in the basilisk to fill in the lurker? lol although I'm not sure what can it really do ><
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