
Originally Posted by
Triceron
Tedious busywork is what Macro mechanics are.
Mules, Chronoboost and Spawn larvae are not much more than gameplay illusions. They could have simply packaged these into the game by having hatcheries spawn larvae faster or in greater numbers, have SCVs mine more at automated intervals etc.
I agree that the Queen could use more interesting abilities, but I don't see the point. To create proper energy tension for the queen, you have to give it abilities that are on par with Spawn Larvae, something really potent and worth saving/spending energy for. This is complicated by the fact you can get limitless queens.
Lets say they gave the Queen Comsat. Instead of a player choosing to use energy between using Spawn Larvae or Comsat, the obvious route is to make more queens - one or two for spawn larvae, one for comsat.
If you limit the amount of queens you have, then you're not really making the queen any more unique than say making this a hatchery ability and paralleling that of the Nexus and Orbital Command.