anyway, queen should be the amin concern, steamline SL by making it or atleast its duration, stackable like Alduris just suggested might be nice, but t certainly doesnt solve the problem of lacking energy tension.. Transfusion should work well with spine clawler pushing, which should actually happen in ZvZ even now, sicne they're good vs roaches n all.. however, even considering things like that + spreading creep more actively, it doesnt really affect the energy tension for the in-base-queen - transmute will remain too situational, and creep tumor in whatever cncievable form clearly isnt enough.
problem is though, if we add more utility to her, people might just keep usign her as before only add more queens to do the otehr stuff too.
so we need osmething that is like, mechanicaly bounded to larva and / or hacheries... look at it this way; SL is a great mechanic, its just lonely. why is it great at making the queen work kind of as intended? double cooldowns! one cooldown on the hachery and energy required on the queen. we need more of that!
what about an ability that make eggs hatch faster(cast on hach, same as SL) ... eggs could be made more voulnerable, or units even spawn with half life (roach abusive regen fucks this idea up grrr)
.... sadly this is probably too similar to CB productivity boost, but you get the pictur... this is the kind of ideas for the queen i beleive in.




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