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Thread: Some Mad bugs!!!

  1. #1

    Exclamation Some Mad bugs!!!

    Quote Originally Posted by Lupino View Post
    [...]non-idiotic unit pathing [...]
    non-idiotic unit pathing in SC2?
    I think Blizzard should take a look...
    Tell me, what the heck is going on here:

    http://www.youtube.com/watch?v=loZzRgDFDB8


    I don't have a beta key *sob* but if what this video shows is not achieved by hacking SC2 then Houston, we've got a problem, err I mean Blizzard, we've got a problem.

    I enjoy watching SClegacy's channel and HDStarCraft's one too.

    All the games there make seem SC2 flawless.

    It's not: I found some more SC2 bugs...


    http://www.youtube.com/watch?v=SBUyuLkNjnc


    http://www.youtube.com/watch?v=MUhq2aRusWs


    http://www.youtube.com/watch?v=RNMVUrHoDrk

    EDIT


    http://www.youtube.com/watch?v=hMmCN7nv1Zg

  2. #2
    Junior Member
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    Default Re: Some Mad bugs!!!

    Very strange on the first video with the Rax. Not sure what you were trying to prove with the large ball of marines and scvs. The Archon warp problem will certainly be solved. That last video with the tank though- just seems that the tank takes up more room when in seige mode- since it puts down it's anchors- I don't really see a problem there.

    Arach

  3. #3

    Default Re: Some Mad bugs!!!

    Quote Originally Posted by Arachnyd View Post
    Very strange on the first video with the Rax. Not sure what you were trying to prove with the large ball of marines and scvs. The Archon warp problem will certainly be solved. That last video with the tank though- just seems that the tank takes up more room when in seige mode- since it puts down it's anchors- I don't really see a problem there.

    Arach
    Well, frist of all I didn't make the videos. As I already stated I don't have a Beta key.
    If an archon magically disappearing, a reaper behaving the way some units in SC1 used to, and a Thor being remotely repaired don't represent a problem for you then what will do?
    Maybe this?
    Maybe I seem like trying to make a mountain out of a molehill, but I think this must be pointed down!

  4. #4
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    Default Re: Some Mad bugs!!!

    Not saying there aren't problems : P I do have a problem with the rax overlap. obviously there are problems such as the thor repair and the archon.
    I just didn't see a problem with the tank and the rax in that last video

    As far as I can see the pathing is still quite a bit above sc1 though, i wouldn't say they were on the same level.

    I do think that it is important to find these types of things, but then again, how many times have people complained that there wont be any bugs to exploit in this game as compared to sc1? I personally don't want to see many bugs to exploit

    Since it seems air units can stack in that video, I wonder if someone could use that trick to stack mutas again? Just a thought

  5. #5

    Default Re: Some Mad bugs!!!

    Quote Originally Posted by Arachnyd View Post
    Not saying there aren't problems : P I do have a problem with the rax overlap. obviously there are problems such as the thor repair and the archon.
    I just didn't see a problem with the tank and the rax in that last video
    Alright, Seems I misunderstood that point.

    Quote Originally Posted by Arachnyd View Post
    As far as I can see the pathing is still quite a bit above sc1 though, i wouldn't say they were on the same level.
    Well, I think that's true, but there are still some issues.

    Quote Originally Posted by Arachnyd View Post
    I do think that it is important to find these types of things, but then again, how many times have people complained that there wont be any bugs to exploit in this game as compared to sc1? I personally don't want to see many bugs to exploit
    Precisely

    Quote Originally Posted by Arachnyd View Post
    Since it seems air units can stack in that video, I wonder if someone could use that trick to stack mutas again? Just a thought
    When I saw the Barracks stack I thought
    "What!? wasn't this kind of things impossible in Star Craft 2? It's weird! "

  6. #6

    Default Re: Some Mad bugs!!!

    Two key things about most of these "bugs:"

    1) They will very, very rarely be reproduced by accident (most require either huge amounts of adjacent units OR very atypical patrol orders [or both]).

    2) The only thing here that can be taken advantage of is the air stacking... but even so, it appears to be far more difficult to replicate than SC1's stack (which people were OK with to boot), so I wouldn't be too concerned.
    http://img687.imageshack.us/img687/7699/commun1.png

  7. #7

    Default Re: Some Mad bugs!!!

    Quote Originally Posted by pure.Wasted View Post
    Two key things about most of these "bugs:"

    1) They will very, very rarely be reproduced by accident (most require either huge amounts of adjacent units OR very atypical patrol orders [or both]).
    And how about the magically disappearing Archon? Did you watch it?
    Or the remote repair of a Thor? They certainly don't require huge amounts of units nor atypical patrol orders.

    Quote Originally Posted by pure.Wasted View Post
    2) The only thing here that can be taken advantage of is the air stacking... but even so, it appears to be far more difficult to replicate than SC1's stack (which people were OK with to boot), so I wouldn't be too concerned.
    OK, that may be true for SC1. How about SC2?
    The guys who made those videos weren't too happy about some of these...
    (Yet the one who made the crazy barracks seemed to be having lots of fun, you know)
    Anyways, I already said it:
    Quote Originally Posted by Josue View Post
    Well, frist of all I didn't make the videos. As I already stated I don't have a Beta key.
    If an archon magically disappearing, a reaper behaving the way some units in SC1 used to, and a Thor being remotely repaired don't represent a problem for you then what will do?
    Maybe this?
    Maybe I seem like trying to make a mountain out of a molehill, but I think this must be pointed down!
    Has any of you watched this SC1 vids?
    Quote Originally Posted by Josue View Post
    well... I've found some other funny videos... I guess this could be the
    "StarCraft youtube LOL thread"


    http://www.youtube.com/watch?v=YCpUsmuQG3E



    http://www.youtube.com/watch?v=Eb7o1ArBHg8



    I wonder if I should add this to the main post

  8. #8

    Default Re: Some Mad bugs!!!

    Quote Originally Posted by Josue View Post
    And how about the magically disappearing Archon? Did you watch it?
    Or the remote repair of a Thor? They certainly don't require huge amounts of units nor atypical patrol orders.
    Obvious bugs are obvious. They will be fixed.

    OK, that may be true for SC1. How about SC2?
    The guys who made those videos weren't too happy about some of these...
    Anyways, I already said it:
    I feel more strongly about how ZvZ should not revolve around Mutas (yet again) than I do about Muta stack in general. If I had to choose one or the other, I'd go for (this sort of) stackable air units as long as Mutas played a small role in ZvZ.
    http://img687.imageshack.us/img687/7699/commun1.png

  9. #9

    Default Re: Some Mad bugs!!!

    Quote Originally Posted by pure.Wasted View Post
    Obvious bugs are obvious. They will be fixed.
    I hope so, I don't want more "StarCraft Retarded units" In fact, I'm happy someone is finding them and I hope they'll be fixed...

    Quote Originally Posted by pure.Wasted View Post
    I feel more strongly about how ZvZ should not revolve around Mutas (yet again) than I do about Muta stack in general. If I had to choose one or the other, I'd go for (this sort of) stackable air units as long as Mutas played a small role in ZvZ.
    ... I guess... I wouldn't mind if Mutas weren't as important as in SC1, I just hope they'll fill a good role without being too hard to find (like vultures, it took ages to find out you could actually do unbelievable things wit roxor APM) Just hope for the best...

  10. #10

    Default Re: Some Mad bugs!!!

    Vultures were crazy useful for Spider-Mines long before their battle micro came about, so I don't think it's perfectly analogous with Mutas (which were otherwise useless).

    But I see your point.
    http://img687.imageshack.us/img687/7699/commun1.png

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