Macro in StarCraft II Beta - First LookStarCraft is a game that thrived on macromanagement. Its successor, StarCraft II will aim to capitalize on this RTS feature, while other games, such as Dawn of War II aim to remove it completely. Macromanagement in RTS games is a difficult thing to define. In the StarCraft community, it is generally seen as the accumulation of resources, the building of units, and any other general base management. The resource gathering system in StarCraft II has undergone some dramatic changes, replacing the antiquated UI challenges of the original game with fun and versatile mechanics. Macro in StarCraft involved constantly pumping workers, manually setting them to mine, and clicking on each building separately to build units. This article is also an opportunity to look at the numbers we've found and see if what they reveal will improve players' skills.
http://sclegacy.com/editorials/103-s...eta-first-look
![]()





Reply With Quote


