On another matter, what happens if the unit firing on you is behind brush/smoke, do you still get to see it or is it hidden from you?
03-15-2010, 02:36 AM
#11
On another matter, what happens if the unit firing on you is behind brush/smoke, do you still get to see it or is it hidden from you?
03-15-2010, 02:43 AM
#12
You can see anything that's shooting at you. But if something is behind brush or up a cliff and you don't have sight of the area, you can't hit it.
Of course if you're using those units for spotting you're leaving them very vulnerable. And as soon as they're dead you're in the exact same position. And if you used your Medivacs you've kind of screwed over your infantry.In tier 2+, the advantage of high ground may as well not exist in most cases, as there's no reason any race should be running around without an air unit (Medivac/Obs/Overseer, at the very least).
The Mother of all Queens!
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03-15-2010, 04:40 AM
#13
03-15-2010, 04:45 AM
#14
I think the sight mechanic is good, but there should be something more. I have no idea what though, because random misses are flawed, as are damage reductions. Armor increase is even more flawed than damage reduction because it affects units differently... Range reduction would make some units useless (like roaches)...
These ideas aren't necessarily bad imo, but they would need adjusting for each unit.
Something that appeals to me in terms of gameplay, is a slightly increased cooldown after shooting to higher ground. It doesn't make much sense, but seems to work in terms of gameplay imo!
03-15-2010, 04:48 AM
#15
In my opinion all lower terain units fireing at units at higher ground should have a -2 to their attack range.
It make sense even in a real world, and some other rts alredy had this with succes (height = range)
03-15-2010, 04:54 AM
#16
High ground remains a advantage as long as aircontrol is contested. ATA and ATG in General has high range, with High ground you force your opponent to expose them. It also means that there is no Terrain (dis)advantages for Airunits.
03-15-2010, 05:40 AM
#17
30% miss when firing from low on high ground....
03-15-2010, 05:41 AM
#18
03-15-2010, 07:53 AM
#19
03-15-2010, 10:49 AM
#20