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Thread: High Ground Mechanics Modification.

  1. #11
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    Default Re: High Ground Mechanics Modification.

    On another matter, what happens if the unit firing on you is behind brush/smoke, do you still get to see it or is it hidden from you?

  2. #12

    Default Re: High Ground Mechanics Modification.

    Quote Originally Posted by MattII View Post
    On another matter, what happens if the unit firing on you is behind brush/smoke, do you still get to see it or is it hidden from you?
    You can see anything that's shooting at you. But if something is behind brush or up a cliff and you don't have sight of the area, you can't hit it.

    In tier 2+, the advantage of high ground may as well not exist in most cases, as there's no reason any race should be running around without an air unit (Medivac/Obs/Overseer, at the very least).
    Of course if you're using those units for spotting you're leaving them very vulnerable. And as soon as they're dead you're in the exact same position. And if you used your Medivacs you've kind of screwed over your infantry.


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  3. #13
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    Default Re: High Ground Mechanics Modification.

    Quote Originally Posted by Aldrius View Post
    You can see anything that's shooting at you. But if something is behind brush or up a cliff and you don't have sight of the area, you can't hit it.
    Well that seems to go contrary to everything else I've heard, where you can't see a unit that's shooting at you if it's up a cliff.

  4. #14

    Default Re: High Ground Mechanics Modification.

    I think the sight mechanic is good, but there should be something more. I have no idea what though, because random misses are flawed, as are damage reductions. Armor increase is even more flawed than damage reduction because it affects units differently... Range reduction would make some units useless (like roaches)...
    These ideas aren't necessarily bad imo, but they would need adjusting for each unit.

    Something that appeals to me in terms of gameplay, is a slightly increased cooldown after shooting to higher ground. It doesn't make much sense, but seems to work in terms of gameplay imo!

  5. #15

    Default Re: High Ground Mechanics Modification.

    In my opinion all lower terain units fireing at units at higher ground should have a -2 to their attack range.
    It make sense even in a real world, and some other rts alredy had this with succes (height = range)

  6. #16

    Default Re: High Ground Mechanics Modification.

    High ground remains a advantage as long as aircontrol is contested. ATA and ATG in General has high range, with High ground you force your opponent to expose them. It also means that there is no Terrain (dis)advantages for Airunits.

  7. #17

    Default Re: High Ground Mechanics Modification.

    30% miss when firing from low on high ground....

  8. #18
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    Default Re: High Ground Mechanics Modification.

    Quote Originally Posted by Perfecttear View Post
    In my opinion all lower terain units fireing at units at higher ground should have a -2 to their attack range.
    It make sense even in a real world, and some other rts alredy had this with succes (height = range)
    I'd say -1 range at best, modern firearms are limited for more by the skill of the operator than the power of the weapon, and these things are supposed to be even more powerful.

  9. #19

    Default Re: High Ground Mechanics Modification.

    Quote Originally Posted by flabortast View Post
    So your not bothered that a single spotter removes all the advantages of high ground? With a spotter it is like fighting on even ground? I'm not saying remove the current mechanic, but add something on top of it.
    It does, killing the spotter gives the player a huge advantage again. The guy on low ground cannot do the same.

  10. #20
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    Default Re: High Ground Mechanics Modification.

    Quote Originally Posted by flabortast View Post
    Right now the high ground mechanics is a do or die with needing spotters. What if they added a -2 range penalty to low ground so that even with a spotter high ground still has the advantage?
    So you cannot actually kill units on high ground?
    Roach has 3 range, if it gets -2 range it makes it melee. See my point?

    If anything Blizzard should reduce cliff advantage.

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