Right now the high ground mechanics is a do or die with needing spotters. What if they added a -2 range penalty to low ground so that even with a spotter high ground still has the advantage?
03-14-2010, 08:01 PM
#1
Right now the high ground mechanics is a do or die with needing spotters. What if they added a -2 range penalty to low ground so that even with a spotter high ground still has the advantage?
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03-14-2010, 08:22 PM
#2
What they need to do is units firing near the edge of high ground can be seen.
03-14-2010, 09:25 PM
#3
03-14-2010, 09:26 PM
#4
UHh they can be sometime, I've had thors blind fire into high ground and crush the units ont he edge several times now.
03-14-2010, 10:09 PM
#5
No. I love the sight mechanics in SC2. I think they're sufficient for giving high ground the advantage.
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03-14-2010, 10:25 PM
#6
So your not bothered that a single spotter removes all the advantages of high ground? With a spotter it is like fighting on even ground? I'm not saying remove the current mechanic, but add something on top of it.
Decepticons, transform and rise up!
03-14-2010, 10:28 PM
#7
Perhaps a slight armor bonus to those on high ground?
03-14-2010, 10:39 PM
#8
03-15-2010, 12:39 AM
#9
LOS will be just another thing to get used to over time, like bringing detection when attacking to work around DTs, Lurkers and such. Cliffs are just another aspect of the game people will have to get used to.
Detection is a do or die scenario too in many cases. Getting a spotter is simply another priority to have.
03-15-2010, 01:12 AM
#10
I'm pretty sure the concern here isn't getting used to spotting, but rather that spotting is too easy. In tier 2+, the advantage of high ground may as well not exist in most cases, as there's no reason any race should be running around without an air unit (Medivac/Obs/Overseer, at the very least).