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Thread: Zerg Macro/Building Hotkey Advice Request

  1. #1
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    Question Zerg Macro/Building Hotkey Advice Request

    I play exclusively zerg and have recently realised that my largest shortcoming is the way I handle my hatcheries and queens. As such I was wondering if some more competent zerg players could give me some advice as to how they hotkey and use their hatcheries and queens for macro and unit production. Ideally I would like to be able to do this while not having to move my screen away from the ensuing battle.

    At the moment I have been trying to have all my hatcheries set to 4 and all my queens set to 5. Then when I want to build units I go 4sddzz for example to build 2 drones and 2 zerglings (well 4 lings, but 2 larvae). When I need to refresh my spawn larvae I press 5, then press r click on a hatchery from minimap, press r click on second hatchery on minimap etc.

    The downsides I have noticed is that I obviously can't easily tell which hatcheries will build which of the units I queued up. Also sometimes I need to click the mini map a couple of times to hit the hatchery when I'm using the spawn larvae.

    I was thinking of keying each hatchery and queen individually, but this seems like once I hit midgame with 3+ hatcheries it would be quite painful.

    Note that if someone has replied with how they do things and it is different to how you do it. Feel free to add yours as well, it may be that one way suits me better than the other.

    Thanks in advance!

  2. #2
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    Default Re: Zerg Macro/Building Hotkey Advice Request

    Hotkeying them individually might be a good option if you are good with the keyboard. That helps you quickly center on the hatchery you need in case you get attacked. Reaction time is key for pros.

  3. #3
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    Default Re: Zerg Macro/Building Hotkey Advice Request

    You can put Queens in the same control group as hatcheries. They are the first in the control group, so you can just hit the hotkey (I put them on '0'), press 'r' and then then click on the Hatchery icon in the control group display.

    If you have 2 hatcheries (your main and your natural) and a Queen at each Hatchery, you can just press '0', click 'r', then click on the two hatchery icons in your control group display and the Queens will just do their thing :].

    If you want to build units, you just hit '0' (or whatever hotkey you like using), press tab, then it's the same 's' followed by whatever hotkeys of units you want to build.

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    Default Re: Zerg Macro/Building Hotkey Advice Request

    Quote Originally Posted by GRUNT View Post
    You can put Queens in the same control group as hatcheries. They are the first in the control group, so you can just hit the hotkey (I put them on '0'), press 'r' and then then click on the Hatchery icon in the control group display.

    If you have 2 hatcheries (your main and your natural) and a Queen at each Hatchery, you can just press '0', click 'r', then click on the two hatchery icons in your control group display and the Queens will just do their thing :].

    If you want to build units, you just hit '0' (or whatever hotkey you like using), press tab, then it's the same 's' followed by whatever hotkeys of units you want to build.
    This sounds alot better than clicking the minimap lol. I will try this out tonight ater work, thanks for the advice. I think I might leave the hatcheries as a second group for bunit production though (as in one group of queens+hatcheries and one of just hatcheries).

  5. #5

    Default Re: Zerg Macro/Building Hotkey Advice Request

    Quote Originally Posted by GRUNT View Post
    If you have 2 hatcheries (your main and your natural) and a Queen at each Hatchery, you can just press '0', click 'r', then click on the two hatchery icons in your control group display and the Queens will just do their thing :].
    as the scale of this grows to more than 2 hatcheries, it is advisable to hold shift while giving the spawn larva order, that way you just press 'r' one time and then click each hach as you hold shift; this appears to send the queen thats closest with energy to do the job - one at a time when needed.


    also, unless you use very many hotkeys for your unit groups and find it too cumbersome, it can help to have only the hacheries in one group still - on top of having them along with the queens. that way you can spawn new units in a pinch, without having to tab-past the queens.
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    Default Re: Zerg Macro/Building Hotkey Advice Request

    Quote Originally Posted by Zortex View Post
    This sounds alot better than clicking the minimap lol. I will try this out tonight ater work, thanks for the advice. I think I might leave the hatcheries as a second group for bunit production though (as in one group of queens+hatcheries and one of just hatcheries).
    It is indeed amazing once you get used to it - you can macro up without needing to return to base .


    Quote Originally Posted by Todie View Post
    as the scale of this grows to more than 2 hatcheries, it is advisable to hold shift while giving the spawn larva order, that way you just press 'r' one time and then click each hach as you hold shift; this appears to send the queen thats closest with energy to do the job - one at a time when needed.
    Alternatively, if you have say, 4 hatcheries, each with a Queen, you could select the control group and do R+click, R+click, R+click, R+click.


    Quote Originally Posted by Todie View Post


    also, unless you use very many hotkeys for your unit groups and find it too cumbersome, it can help to have only the hacheries in one group still - on top of having them along with the queens. that way you can spawn new units in a pinch, without having to tab-past the queens.
    This is advisable also because when changing the military-unit rally point for your hatcheries, you don't want to be sending your Queens on a walkabout :].

  7. #7

    Default Re: Zerg Macro/Building Hotkey Advice Request

    Quote Originally Posted by GRUNT View Post
    It is indeed amazing once you get used to it - you can macro up without needing to return to base .
    Can we say "get rid of the macro mechanics" again?

  8. #8

    Default Re: Zerg Macro/Building Hotkey Advice Request

    Not sure if I'd consider myself a highly competent Zerg player, but I have established a pattern (or plan to) which works out well for me. Typically I'll hotkey each hatchery in succession from 1-5 in the order of creation. You could simply bind them all to one key and mass produce them, but I found that individualizing them affords greater control in unit allocation. If the hatcheries are in close proximity you may wish to consolidate them on one key to save it for other use.

    Then from there I plan on hotkeying my queen to 0, evo chamber to 9, and nydus canal to 8. That leaves any leftover keys for on-the-fly unit grouping.

  9. #9
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    Default Re: Zerg Macro/Building Hotkey Advice Request

    Quote Originally Posted by Norfindel View Post
    Can we say "get rid of the macro mechanics" again?
    Hey, it helps, but it's by no means easy . I still see top Platinum players frequently getting their Queens to 200 Energy if it becomes a longer match, just because they're too busy with other stuff .

  10. #10
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    Default Re: Zerg Macro/Building Hotkey Advice Request

    Quote Originally Posted by Todie View Post
    as the scale of this grows to more than 2 hatcheries, it is advisable to hold shift while giving the spawn larva order, that way you just press 'r' one time and then click each hach as you hold shift; this appears to send the queen thats closest with energy to do the job - one at a time when needed.
    Thanks for the shift comment, sounds easier than going r+click 3 times. Just to confirm do i need to hold shift before I press r or after the r and before the clicks?


    Quote Originally Posted by Todie View Post
    also, unless you use very many hotkeys for your unit groups and find it too cumbersome, it can help to have only the hacheries in one group still - on top of having them along with the queens. that way you can spawn new units in a pinch, without having to tab-past the queens.
    I think I'm going to go with this option, I found that I kept forgetting to tab when trying to produce units.


    Thanks to all for the helpful advice, I was half expecting a L2Play thread

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