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Thread: Classic unit showdown #1: Battlecruiser

  1. #1

    Default Classic unit showdown #1: Battlecruiser

    I'm bored, so I figured I'd do classic unit showdowns.

    The old battlecruiser had going for it:

    500 hit points with 3 base armor.

    The Yamato Gun, which does high damage and has great range.

    Basic attack: 25 damage a pop at a low rate of fire.



    The new battlecruiser has going for it (BlizzCon 2008 stats):

    600 hit points with 3 base armor.

    Special abilities:

    *Defensive Matrix: 200 extra hp. Including the extra 100 hp the battlecruiser gets in StarCraft II, this gives the battlecruiser the ability to withstand 15 extra missile turret hits. (In fact, it can take more, due not only to the high base armor, but StarCraft II missile turrets split the damage over two attacks.) My math says 21 extra hits from the SC2 changes, not counting the effect the split attacks have on the base SC1 hit points, assuming the missile turret can no longer upgrade. And if not ... battlecruiser armor upgrades will be scarily effective. Forests of missile turrets will no longer deter battlecruisers with this upgrade. (Well, not as much.)
    **Please note: I don't think I've seen missile turret damage stats since BlizzCon 2007 anywhere; they may have been changed. Or maybe Blizzard did that deliberately to nerf GtA attacks.

    *Missile Swarm: With this ability, battlecruisers can toast swarms of units. While it can kill mutalisks, I think this is more useful against small numbers of units like void rays (which are otherwise a dangerous threat to the battlecruiser). A battlecruiser with Missile Swarm can protect other battlecruisers with more offensive abilities. Like anything that's pure AtA, this is a purely defensive maneuver.

    *The Yamato Cannon, as above but with smartcast. Really handy in capital ship battles. As in practice your ship-killing techniques and rule the skies!

    Basic attack: 64 damage. It attacks 8 times, each time doing 8 damage. In capital ship vessels this isn't that great. Instead, battlecruisers seem better designed to take on enemy units like void rays (which can scare it) and phoenixes (which deal half damage to it) rather than other capital ships. However, that's not the best part. Because the 8 attacks occur in a fast burst rather than literally all at once, the attacks are themselves "smartcasted". If a battlecruiser attacks a unit that has 40 hit points (no armor, no shields, no regeneration, some damaged unit) five attacks will hit it, and the next three will hit something else.

    On the downside: Vikings do more damage than Scouts ever did vs BCs (40 rather than the Scout's 28) and Vikings can be double pumped with reactors. Void rays also do high damage but doing the math on them is rather more difficult.
    Last edited by Kimera757; 05-28-2009 at 07:41 PM.
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  2. #2

    Default Re: Classic unit showdown #1: Battlecruiser

    Pretty clear the new BC is uber.

    Of course, its not balanced yet.

  3. #3

    Default Re: Classic unit showdown #1: Battlecruiser

    Anyone else feel missle swarm might not be that usefull when you could just get Thors?

    And yes this is complete speculation.

  4. #4

    Default Re: Classic unit showdown #1: Battlecruiser

    From the videos, I was under the impression that the rate of fire of BCs is actually pretty quick; as in the cooldown between one volley and the next is fairly short, considering the damage done. I think it's maybe...2-3 seconds?

    New BCs are truly behemoths =D

    If only the Carrier was redesigned to be as awesome.

  5. #5

    Default Re: Classic unit showdown #1: Battlecruiser

    Wow! that's a BIG nerf on the Yamato cannon, but with Smart cast, most direct damage abilities got nerfed, including Psi Storm.

    Quote Originally Posted by Kimera757 View Post
    If a battlecruiser attacks a unit that has 40 hit points (no armor, no shields, no regeneration, some damaged unit) five attacks will hit it, and the next three will hit something else.
    Are you sure it's that way how it works? What would visually happend if the unit dies, and damage gets applied to another unit?

  6. #6

    Default Re: Classic unit showdown #1: Battlecruiser

    Quote Originally Posted by Norfindel View Post
    Wow! that's a BIG nerf on the Yamato cannon, but with Smart cast, most direct damage abilities got nerfed, including Psi Storm.
    Wait ... how did Yamato get nerfed? (I think I gave that impression due to my poor formatting.)

    Are you sure it's that way how it works? What would visually happend if the unit dies, and damage gets applied to another unit?
    I'm sure that's how it works. StarCraft Legacy had a WWI article on that (WWI stuff hasn't reappeared yet, grr....) and people who did blogs based around WWI said the same thing.

    The BC fires 8 tiny (too small, really) little bursts at the enemy, one right after the other. The time between each shot within a burst is really short. In the above example, it fires five shots, then it quickly turns and fires the other three shots at something else.
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    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  7. #7

    Default Re: Classic unit showdown #1: Battlecruiser

    I like the smaller bursts more than the one, singular blast from SC1. It really emphasizes the whole, "bristles with weapons," description, and makes it seem mighty. One large singular attack isn't always the definition of mighty (although the BC has that too, in the form of the Yamato Cannon, so it covers both).

  8. #8
    Pandonetho's Avatar SC:L Addict
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    Default Re: Classic unit showdown #1: Battlecruiser

    From what I've heard, the BC is highly overpowered and destroys everything in its path.

  9. #9
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    Default Re: Classic unit showdown #1: Battlecruiser

    The new Battlecruiser is an absolute monster. Sadly, I don't see how this is a competition .

  10. #10

    Default Re: Classic unit showdown #1: Battlecruiser

    Correction! The SC1 BC costs 6 supply as of version 1.08
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