I'm bored, so I figured I'd do classic unit showdowns.
The old battlecruiser had going for it:
500 hit points with 3 base armor.
The Yamato Gun, which does high damage and has great range.
Basic attack: 25 damage a pop at a low rate of fire.
The new battlecruiser has going for it (BlizzCon 2008 stats):
600 hit points with 3 base armor.
Special abilities:
*Defensive Matrix: 200 extra hp. Including the extra 100 hp the battlecruiser gets in StarCraft II, this gives the battlecruiser the ability to withstand 15 extra missile turret hits. (In fact, it can take more, due not only to the high base armor, but StarCraft II missile turrets split the damage over two attacks.) My math says 21 extra hits from the SC2 changes, not counting the effect the split attacks have on the base SC1 hit points, assuming the missile turret can no longer upgrade. And if not ... battlecruiser armor upgrades will be scarily effective. Forests of missile turrets will no longer deter battlecruisers with this upgrade. (Well, not as much.)
**Please note: I don't think I've seen missile turret damage stats since BlizzCon 2007 anywhere; they may have been changed. Or maybe Blizzard did that deliberately to nerf GtA attacks.
*Missile Swarm: With this ability, battlecruisers can toast swarms of units. While it can kill mutalisks, I think this is more useful against small numbers of units like void rays (which are otherwise a dangerous threat to the battlecruiser). A battlecruiser with Missile Swarm can protect other battlecruisers with more offensive abilities. Like anything that's pure AtA, this is a purely defensive maneuver.
*The Yamato Cannon, as above but with smartcast. Really handy in capital ship battles. As in practice your ship-killing techniques and rule the skies!
Basic attack: 64 damage. It attacks 8 times, each time doing 8 damage. In capital ship vessels this isn't that great. Instead, battlecruisers seem better designed to take on enemy units like void rays (which can scare it) and phoenixes (which deal half damage to it) rather than other capital ships. However, that's not the best part. Because the 8 attacks occur in a fast burst rather than literally all at once, the attacks are themselves "smartcasted". If a battlecruiser attacks a unit that has 40 hit points (no armor, no shields, no regeneration, some damaged unit) five attacks will hit it, and the next three will hit something else.
On the downside: Vikings do more damage than Scouts ever did vs BCs (40 rather than the Scout's 28) and Vikings can be double pumped with reactors. Void rays also do high damage but doing the math on them is rather more difficult.




Reply With Quote

.
