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Thread: Anyone feel that the Reaper should be a reactor unit?

  1. #21

    Default Re: Anyone feel that the Reaper should be a reactor unit?

    Bad idea, realy bad. It was not even one week since they increased the reapers build time by 10 seconds, since you could build them and harass the enemy extreamly early, and now you would like for them to be build even faster than before the nerf

  2. #22
    Pandonetho's Avatar SC:L Addict
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    Default Re: Anyone feel that the Reaper should be a reactor unit?

    Wow, even after my post people continue to make stupid assumptions about moving the Reaper to be a reactor unit.

    Some people, sheesh, it's pointless telling them an apple is an apple, they'll just continue to call it an orange through their ignorance.

    "omfg if you think reaper should be a reactor unit you either havent seen them in actionz or youz not in teh beta! What? no i've never heard of anything called balance testing or changing around stats? wtf are those?"

  3. #23

    Default Re: Anyone feel that the Reaper should be a reactor unit?

    I wonder why they made remove the D8 charge ability, it's much more interesting than automactically throwing bombs at buildings.
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  4. #24

    Default Re: Anyone feel that the Reaper should be a reactor unit?

    Quote Originally Posted by SoFool View Post
    I wonder why they made remove the D8 charge ability, it's much more interesting than automactically throwing bombs at buildings.
    For the same reason they decreased the reapers atack damage(40->30) and increased its atack speed (by almost a third) vs buildings in the previous patch.
    To prevent hit and run tacktics, by forcing reapers to stay at a single place for a while.

  5. #25

    Default Re: Anyone feel that the Reaper should be a reactor unit?

    i agree with this. reapers deserve a revamp, and this seems like a good part of one; currently they seem like too much of an all-in move; they are costly on gas but also in tech commitment (2 rax with tech lab that early + maybe a speed upgrade @100 gas isnt something to sneeze at) ; they need some numbers to make an impact. and the marines are rather lonely at the reactor level. so i'd rather see reapers nerfed to deserve a place in the reactor than left as they are; the unit is so situational that it needs.

    not being a beta tester, ill remain humble about this, but i would like to see some real arguments against it. rememebr, none is saying the reper could be a reactor unit without nerfs in other areas. for one, they clearly need another tech requirement.

    a cool alternative is to have an upgrade at a higher tier that allows for reactor production of reapers. optimally that'd include units from factory & starport too. tanks mgith be ok, but on starport? banshee? role back medivac to require such an upgrade? idk..!
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  6. #26

    Default Re: Anyone feel that the Reaper should be a reactor unit?

    Quote Originally Posted by SoFool View Post
    I wonder why they made remove the D8 charge ability, it's much more interesting than automactically throwing bombs at buildings.
    The passive building attack is far more interesting than just another aoe damage ability.

  7. #27

    Default Re: Anyone feel that the Reaper should be a reactor unit?

    are you kidding? Reapers are the most insane terran unit right now, with the speed upgrade and cliffjumping, getting TWICE the amount for early cliff-jump harassment would make the game extremely broken. Protoss would have to get 3 cannons in their main by 5 minutes or lose everytime.

  8. #28
    TheEconomist's Avatar Lord of Economics
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    Default Re: Anyone feel that the Reaper should be a reactor unit?

    Marines would become pretty useless then I think.

  9. #29
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    Default Re: Anyone feel that the Reaper should be a reactor unit?

    Quote Originally Posted by ArcherofAiur View Post
    The passive building attack is far more interesting than just another aoe damage ability.
    Except that no Terran unit has an AoE damage spell (yes it is a spell, even if it works on a timer rather than on energy).

  10. #30

    Default Re: Anyone feel that the Reaper should be a reactor unit?

    Quote Originally Posted by MattII View Post
    Except that no Terran unit has an AoE damage spell (yes it is a spell, even if it works on a timer rather than on energy).
    Yes, because they dont need one. They have siege tanks.

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