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Thread: Dragoon Wireframe

  1. #31

    Default Re: Dragoon Wireframe

    Quote Originally Posted by ManjiSanji View Post
    Looking at the portraits, am I the only one who wants to see the High Templar and Executor portraits switched?
    Ditto. However, Aldaris was killed and since Artanis is now the leader, it fits the lore.

    The high templar looks a little too stale. They just need to change his background to a Shukras background to make it look more in the field rather than in a building.

  2. #32

    Default Re: Dragoon Wireframe

    does not appear on my computer..go crazy

  3. #33

    Default Re: Dragoon Wireframe

    Quote Originally Posted by Shadow Archon View Post
    A. I pretty much knew those were coming.

    B. Had no stinking idea Dragoons were coming. Lore from the SC2 site(horribly outdated) stated that they were lost technology. Not only is that not true, we see Immortals produced in Frontline.
    While I figured we'd probably get to play Raynor in a mission or two, I certainly didn't expect to be getting a chance to control Tosh, Horner and Swann as well. I mean... Swann?!

  4. #34

    Default Re: Dragoon Wireframe

    RIGHT. Now I can ask this too-

    Who's Colonist Kachinsky?




    X
    Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
    Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
    Mystery of the Swarm Guardian (Revealed: 6/28/08)

    Quote Originally Posted by Schmendrick
    hooty-hoo, lady.

  5. #35
    Crash's Avatar Junior Member
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    Default Re: Dragoon Wireframe

    Wasn't Kachinsky mentioned at a Blizzcon sneak peak of single player? Remember when it was first shown that we would buy our technology. Raynor walked in and I think it was Kachinsky who was talking to Swann then left. The colonist part is just a title. I mean they show Tosh and call him colonist as well when we know that he is a ghost.

  6. #36

    Default Re: Dragoon Wireframe

    Dragoon i just Immortal with the top part removed. Nothing new to see here.

  7. #37

    Default Re: Dragoon Wireframe

    Quote Originally Posted by ManjiSanji View Post
    Looking at the portraits, am I the only one who wants to see the High Templar and Executor portraits switched?
    Wouldn't make any sense. The High Templar's portrait is it's face. Like, zero in on the model. That's exactly what it's face looks like.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  8. #38

    Default Re: Dragoon Wireframe

    Quote Originally Posted by Aldrius View Post
    Wouldn't make any sense. The High Templar's portrait is it's face. Like, zero in on the model. That's exactly what it's face looks like.
    Which I recognize, I'm just saying it doesn't fit what the unit represents.
    When I see the portrait, I don't think, "That's a High Templar."

    When I see the Advisor, I think, "That's a High Templar." The question was whether or not I was the only one, and it seems I'm not.
    The subtext of the question was, "Does it feel right?" Not, "Does it match the unit if you zoomed in on it?"
    Last edited by ManjiSanji; 03-12-2010 at 08:30 PM.

  9. #39

    Default Re: Dragoon Wireframe

    Quote Originally Posted by ManjiSanji View Post
    When I see the Advisor, I think, "That's a High Templar." The question was whether or not I was the only one, and it seems I'm not.
    The subtext of the question was, "Does it feel right?" Not, "Does it match the unit if you zoomed in on it?"
    Well it feels right because it's exactly what the unit looks like. :P


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  10. #40

    Default Re: Dragoon Wireframe

    Quote Originally Posted by Aldrius View Post
    Wouldn't make any sense. The High Templar's portrait is it's face. Like, zero in on the model. That's exactly what it's face looks like.
    Not true. The model used for the portrait is created independently of the in-game unit's model. That's why you can see the pilots for Terran vehicles and why the Sentry's portrait has the tail of its old model. If the portrait was indeed simply a close-up of the in-game model, neither of these instances would be possible.

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