These are pretty minor changes, but honestly, I see little reason why they aren't in the game already. Not having them is a huge detriment to the game, especially considering how little effort would be needed to implenet them.
#1:
Make tabbing unit groups more visible. As in make it so we'll actually know what units were currently selecting out of a large group based on the unit select icons. Think WC3, where your currently selected unit type is enlarged. SC2 needs one of these, I have no idea why it doesn't have one.
#2
Make ability effects show remaining duration when highlighted, and flash when expiring. Would be extremely useful for chrono boosting and stim packing, but almost more importantly, streamline custom games. Abilities play a huge role in such games, and it would be a needless hassle for the coders to have to custom script the UI to display such basic information, and not having it would be a needless detriment to custom games.
#3
Give stimpacks an iconic sound. One aspect crucial to starcraft is it is very watchable, a person with no knowledge could watch a game and understand all the strategies, because they are very visual. WC3's e-sports scene suffered from countless buffs and abilities that had very obscure effects that had huge impact, but non-obvious visualaudio feedback, making it a far less entertaining e-sport.
SC2 has mostly replicated this. Missle explodes, lazerz vaporize, turrets are turrets, and giant blue balls of lightning raep the contents within them. One of the most glaring exceptions to this rule are Stim packs, which in SC1, had a immediate feedback response, followed by a rapid boost in speed. In sc2, speed in general is less noticeable due to a 3d enviroment, while their is no feedback besides a vague lightning mark above your units heads. When observing games, stim packing is almost unnoticeable, which is a bad trend towards similar effects in WC3 that were game changing, yet the spectators could not admire it due to obscure/not obvious/lack of good visualaudio feedback.
#4
Fix spell descriptions so that they operate in fastest difficulty.
Rather self explanatory. Needlessly obscures game mechanics, contradicts blizzards core values of accessibility yet scalability into higher play. Makes exploring custom maps needlessly complex.




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