I gave you the main idea in that post after my quotewall...
I can't make it simpler then this:
Innovation needs point. That point needs to be good. SC2 is at a point where innovation doesn't have a point, or it wouldn't be a good one.
SC2 design goals was to create a sequel of SC2 keeping in lines with its original philosophies, and along the way, only lateral improvement, not genre changing innovation, was needed, and the core design philosophies, obviously being similar to SC1, also did not require genre changing innovations.





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