
Originally Posted by
pure.Wasted
How many times am I going to need to ask for proof of your claims? You're telling me Idea X isn't innovative. That means you know it's been done before. Great! Just tell me where and we'll move the argument along!
I already handed to you on a silver platter the opportunity to make me look like a bumbling fool by providing specific proof of all three of my ideas having been done already in the RTS genre, and forcing me (by my own promise, no less!) to come up with six new ones. You've failed to take me up on this challenge.
I can only assume that is because you have no actual evidence to your claims that these suggestions are not innovative, other than your gut telling you they aren't, or something. This is an argument, not a kindergarten shouting match ("I was first!" "No I was first!" "No I was!" "No I was!"). You're gonna have to do a lot better than that, or seriously reconsider why you're taking that position to begin with.
WC3 did not innovate "heroes," because the term "hero" means absolutely nothing without context. It innovated bridging the gap between the RTS and RPG genres, and its very specific heroes were RPG characters that leveled up, gained new abilities, and used items. This was largely unprecedented, and in NO WAY whatsoever is defined as 'giving the standard RTS version of heroes steroids.'
It wasn't the beefed up hero concept by itself. There were many decisions that went into the making of WarCraft 3 that were not conductive to competitive gaming, heroes being far, far from the top of its problems. If we took out every single random element in WC3's gameplay (including creep item drops), the game would become much, much more competitive in an instant. Heroes or no heroes.
Is there a chance of it? Absolutely. Is there a chance that over six years they would have come up with a solution? Absolutely.
There was a chance that 3 unique races with completely different units wouldn't work. Huge, huge chance. More possibility of that than it working, in fact. They made it work. It seems to me with more experience behind their backs, Blizz would be capable of taking on another challenge.
They're actually not distinct races at all. They're distinct factions. There had already been games up till that point that got away with having distinct races with identical units (WC1, for one), so it seems pretty radical a step to jump on factions within a race, which ought to be more similar than races in general, and make them unique.
Sounds like they could easily have gotten away with identical units, if WC1 did just a year earlier. Sounds like innovation for the sake of innovation to me.