
Originally Posted by
MattII
Okay then: BCs don't cost you anything, but you're only allowed one per Starport, and before you can get them you have to pass a test (a simulated battle) to prove you're competent enough to be allowed to command such prestigious vessels. The outcome of the test decides not only if you're allowed to use BCs, but how many you're allowed to use (if you keep over over 75% of your forces - 4, 50-75% - 3, 25-50% - 2, 0-25% - 1, if you lose - 0). If you want to produce more than you're allowed you have to take the test again, but it grows harder each time.
On another point, I would mind trying to do away with Supply Depots a bit (they're boring enough that making walls out of them is the only use they have, apart from, obviously, providing supply), by making it so that all production buildings provide 10 supply.
I wouldn't mind changing the Protoss a bit as well: Instead of providing an AoE psi radius, each pylon now produces 6 'power points' for buildings within say 12 spaces. Tech buildings require 1 power, but production buildings require 2. This wouldn't affect warp-in of course, since although buildings would no longer rely on psi, that'd be no reason to scrap the the psi-field for Warp In. You could also modify warp-in of course, instead of allowing the Warp-Gate to produce units anywhere, allow it to warp ground units (except the Colossus) from its own location to the target location, and allow the Stargate to do the same thing for air units and the Colossus.