I agree. If someone does not think the above writen features/mechanics/whatever aren't innovations that I don't know what innovation is.
Can we really make car 2.0? is that not going to be innovation or will it be.
@Iceman_jkh:
Is it not innovation going from old pneumatic brakes to disk brakes to carbon based brakes? - they are still brakes, they have the same function to brake, but they are still innovation right? - If you say no, that means all mankind is in illusion and stupid because we think that's innovation, when by your standard its actually not.
Same goes for SC2 in some of its features, while others are completely new.
I personally haven't seen any units move while burrowed in other RTS games.
I haven't seen any warp-in mechanics in other RTS games, I haven't seen anything resembling spreading creep in any other RTS games, I haven't seen anything resembling add-on versatility mechanics in any other RTS games.
Please tell me which games specifically have those and other features and than tell me those aren't innovative.
Some of the stuff is probably done in other games/rts in a similar fashion, but its still different in SC2 and its still innovation over SC1.





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