Blizzard dont make games for free. I realise that 1 person's choice will not make any difference to their financial success, nor do I want them not to make money. It wasnt a threat, it was simply a statement of fact.
That statement is completely false. Show me honestly how DIFFERENT this is from its predecessor..its not THAT different. 3D =/= innovation, retention of substantial number of SC1 units =/= innovation...should I keep going? Get over yourself. Unfortunately, the latest patches have even been reducing what little innovation/difference there is. (yes, I can admit that there are some good aspect to SC2.. just not enough!). Single player innovation is just STORY TELLING. Sure, thats imagination and I'm sure itll be a great story, but thats not innovation. I'm not commenting on Battle.net, etc., as thats auxillary to SC2 gameplay, and not what I was discussing from the beginning.SC2=SC1 with new and improved units, new and/or improved features, new mechanics, new strategies, new sounds, new music. - This is multiplayer.
The most innovative stuff will be in the single player campaign, and no matter how much "innovation" cries are made the multiplayer is as it is and I personally think its innovative enough and old school enough to attract people from all spectrum's.
Did you think about this before you wrote it?If you want something really unique that's not been done, good luck finding it and msg me 10-20 years from now when you find it.
SC2 development time ~ 12years. Therefore, by your comment, I'm in the perfect position to come to you and discuss INNOVATION. And what a suprise, here we are arguing about SC2 lack thereof.





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I agree that true professionals wouldn't whine about how their memorized build orders aren't going to work anymore, and instead spend their time learning new skills to become better, but to think they have not had an impact on how the game is built is denialism.