The only thing I disagree with is the conclusion:
Emphasis mine. The design decision certainly "makes sense," but I can't help feeling disappointed. When I play the game, I love it. When I take a step back, I'm immediately wondering what the game could have been like if the designers hadn't been so scared of experimentation.EDIT: This becomes more obvious as you look at the decisions that made it not innovative. "We don't want things flying everywhere so you can easily identify units in battle". "We don't want to use too many physics, cause it can limit the number of systems that can play the game", "We are trying to limit the amount of battle field clutter cause it could impede the judgement of the person playing", "We don't want to add more than needed cause it can increase latency and decrease gameplay performance", "We don't want to include things like cover mechanics as we have decided to remove random number generations from StarCraft II". These all make sense for StarCraft II, but simultaneously reduce the level of innovation that the industry will view it as. This is a good thing in my eyes as they are design decisions that make sense.
There is one important caveat that could render my argument moot. If it turns out that SC2 becomes a world-wide e-Sport that easily eclipses what SC1 has managed so far... I'll consider the designers' conservative tactics to have paid off. I'll still wonder "what if?" but, there's a certain bit of sense in their decisions as far as e-Sports are concerned. SC1 has done incredibly well... the single biggest obstacle in its expansion further is its poor, dated presentation. If with SC2 they manage to spark interest in the pro-graming scene across North America and Europe, I may be forced to change my tune. It won't change my opinion of the game itself, but I'll consider the lack of innovation a justifiable sacrifice in the name of getting e-Sports out there.
But until then, and until I get my hands on the single-player, all I have is SC1 that looks better, sounds (music, yes; voices, rarely) better, and doesn't feel out-of-date in 2010. It turns out that's not really enough.






Reply With Quote


