SC2 from what I've gathered so far from watching the high level games, it feels like StarCraft, but it's different (not better, not worse.) This is a great result in my opinion.
As for when the final product ships, it's going to be much more polished and a whole world of new content will become available. Single player, more b.net features, being able to play more than just melee battles, the map editor and heaps more we probably don't know yet.
A lot of people no doubt have been nervous about how StarCraft 2 will end up, but for me personally I think they're advancing in the right direction.
As for the terrain point in the OP, it was only in the last couple of years where pro-maps that featured destructible objects (power generators) and different sized ramps. That being said they have introduced some cool new ideas with the Xel'Naga watch towers and certain areas being hidden, i.e. bushes and steam exhausts. There may even be more to come as the game is not yet finished, but even if Blizzard have no more ideas themselves, no doubt fans will come up with some pretty cool ideas with the extremely powerful map editor and if they're great they'll no doubt be reproduced.




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