Why don't just give the hydra a bonus vs armored and solve all problems.
05-10-2009, 04:44 PM
#41
Why don't just give the hydra a bonus vs armored and solve all problems.
05-10-2009, 04:54 PM
#42
Because we don't know that would solve all problems? And we don't know how that'd affect the balance against Protoss and Terran.
What are you talking about?Oh, right, Infestor Pit is a requirement so they put it in as a foot-note (Corruptor), or not at all (Infestor Pit), [sarcasm]brilliant, so easy to figure out.[/sarcasm]
The last news we had on the unit it required the Infestation Pit. That's not necessarily still true (in fact it looks like it isn't), but that's the last information we received. And we certainly have no basis to say it requires only the Lair.
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05-10-2009, 05:19 PM
#43
05-10-2009, 05:19 PM
#44
In Batch 43 (August 2008) the corruptor required an infestation pit.
StarCraft Legacy reported the corruptor only requires a lair from BlizzCon 2008 (October 2008, so a few months later), see the link back up here: http://sclegacy.com/feature/33-bc-08...erg-unit-stats
Some people have said SCL is wrong about that though.
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05-10-2009, 05:25 PM
#45
The fact that the Corruptor can't (directly) affect ground units means that giving it a whole building is a bad idea. Phoenixes are paired with Void Rays, and Vikings are paired with Medivacs. The Corruptor needs to be paired with some other unit in order to be worthwhile. And pairing your air unit with an anti-air unit the way SC1 did means that defending against air also gives you air attackers. The Infestor pit is preferable in this case to the Spire. That way, someone can go defensive vs. air units, while still being unable to get Mutalisks.That's not necessarily still true (in fact it looks like it isn't)
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"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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05-10-2009, 07:09 PM
#46
The Mother of all Queens!
Thanks to Dynamik- for the signature!
05-10-2009, 09:22 PM
#47
05-10-2009, 09:47 PM
#48
True. But Corruptors are a counter unit. At that time, the Terran hadn't gone for air, so there'd be no need for him to get any. Whereas a fast Hive-tech strategy was entirely possible, and could have been crushing if he'd gotten his 3rd base up to power out a couple of Ultralisks. Or fast-Regen Roaches.it's just in the Battle Report they didn't mention Corruptors when Matt Cooper built his infestation pit, but they bothered to mention a hive.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
05-10-2009, 10:06 PM
#49
Until Roaches get their regen upgrade Zerglings beat them in open spaces, but they beat Zerglings in closed spaces. What would happen if a Zergling/Hydra force went against them in a pass (Zerglings hold the Roaches back while the Hydras focus-fire)?
05-11-2009, 03:21 AM
#50