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Thread: Triangle of death

  1. #41

    Default Re: Triangle of death

    Why don't just give the hydra a bonus vs armored and solve all problems.

  2. #42

    Default Re: Triangle of death

    Quote Originally Posted by Perfecttear View Post
    Why don't just give the hydra a bonus vs armored and solve all problems.
    Because we don't know that would solve all problems? And we don't know how that'd affect the balance against Protoss and Terran.

    Oh, right, Infestor Pit is a requirement so they put it in as a foot-note (Corruptor), or not at all (Infestor Pit), [sarcasm]brilliant, so easy to figure out.[/sarcasm]
    What are you talking about?

    The last news we had on the unit it required the Infestation Pit. That's not necessarily still true (in fact it looks like it isn't), but that's the last information we received. And we certainly have no basis to say it requires only the Lair.


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  3. #43
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    Default Re: Triangle of death

    Quote Originally Posted by Aldrius View Post
    The last news we had on the unit it required the Infestation Pit. That's not necessarily still true (in fact it looks like it isn't), but that's the last information we received. And we certainly have no basis to say it requires only the Lair.
    I must have missed that particular snippet somewhere along the line, and it's not exactly easy to find (one sentence right above the gallery in the Corruptor page, and not mentioned at all on the Infestation Pit page).

  4. #44

    Default Re: Triangle of death

    In Batch 43 (August 2008) the corruptor required an infestation pit.

    StarCraft Legacy reported the corruptor only requires a lair from BlizzCon 2008 (October 2008, so a few months later), see the link back up here: http://sclegacy.com/feature/33-bc-08...erg-unit-stats

    Some people have said SCL is wrong about that though.
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  5. #45

    Default Re: Triangle of death

    That's not necessarily still true (in fact it looks like it isn't)
    The fact that the Corruptor can't (directly) affect ground units means that giving it a whole building is a bad idea. Phoenixes are paired with Void Rays, and Vikings are paired with Medivacs. The Corruptor needs to be paired with some other unit in order to be worthwhile. And pairing your air unit with an anti-air unit the way SC1 did means that defending against air also gives you air attackers. The Infestor pit is preferable in this case to the Spire. That way, someone can go defensive vs. air units, while still being unable to get Mutalisks.
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  6. #46

    Default Re: Triangle of death

    Quote Originally Posted by Nicol Bolas View Post
    The fact that the Corruptor can't (directly) affect ground units means that giving it a whole building is a bad idea. Phoenixes are paired with Void Rays, and Vikings are paired with Medivacs. The Corruptor needs to be paired with some other unit in order to be worthwhile. And pairing your air unit with an anti-air unit the way SC1 did means that defending against air also gives you air attackers. The Infestor pit is preferable in this case to the Spire. That way, someone can go defensive vs. air units, while still being unable to get Mutalisks.
    Oh, I agree, it's just in the Battle Report they didn't mention Corruptors when Matt Cooper built his infestation pit, but they bothered to mention a hive.

    Hardly conclusive proof, but still.


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  7. #47

    Default Re: Triangle of death

    Quote Originally Posted by MattII View Post
    You didn't exaclt read my statement properly did you, Banelings can be used in a minefield style setup, ie, popping up in the middle of an attack. They're a soft counter of sorts, not a hard one.
    Oh yeah, i misunderstood you but still like you said, it is soft counter, it wont be enough...

  8. #48

    Default Re: Triangle of death

    it's just in the Battle Report they didn't mention Corruptors when Matt Cooper built his infestation pit, but they bothered to mention a hive.
    True. But Corruptors are a counter unit. At that time, the Terran hadn't gone for air, so there'd be no need for him to get any. Whereas a fast Hive-tech strategy was entirely possible, and could have been crushing if he'd gotten his 3rd base up to power out a couple of Ultralisks. Or fast-Regen Roaches.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #49
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    Default Re: Triangle of death

    Until Roaches get their regen upgrade Zerglings beat them in open spaces, but they beat Zerglings in closed spaces. What would happen if a Zergling/Hydra force went against them in a pass (Zerglings hold the Roaches back while the Hydras focus-fire)?

  10. #50

    Default Re: Triangle of death

    Quote Originally Posted by MattII View Post
    Until Roaches get their regen upgrade Zerglings beat them in open spaces, but they beat Zerglings in closed spaces. What would happen if a Zergling/Hydra force went against them in a pass (Zerglings hold the Roaches back while the Hydras focus-fire)?
    That would be only if you got a lot more Zerglings/Hydras then he got Roaches, also Roaches with Burrow are just evil units, they are probably my favorite SC2 Zerg units...And if you put few banelings they will destroy all that Zerglings... Not that Good overall...

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