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Thread: Triangle of death

  1. #11

    Default Re: Triangle of death

    and you should have mentioned the immortal as it is buildable at the same time as the stalker
    No, it isn't. The Immortal requires the Twilight Council (replaces the Citadel in the tree). Stalkers only need the Cybernetics Core.
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  2. #12

    Default Re: Triangle of death

    Quote Originally Posted by Perfecttear View Post
    If you compare the stats


    ......... marauder........stalker ............ hydra

    cost.....100M 25G .....125M 50G .......100M 50G

    hp.......125hp ..........100hp+40sh........80hp

    DMGG...14+6A.......... 10+4A .............10

    DMGA .... \ ............ 10+4A .............10+6A

    abilities.. Slow ..........blink ............... \
    You forgot that Hydra has Burrow and also in this "version" got 90Hp

  3. #13

    Default Re: Triangle of death

    Quote Originally Posted by RamiZ View Post
    You forgot that Hydra has Burrow and also in this "version" got 90Hp
    Starcraft2 armory says it has 80 hp.
    Starcraftwire says it has 80 hp.
    Where did you get 90 hp?

  4. #14
    Pandonetho's Avatar SC:L Addict
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    Default Re: Triangle of death

    SC wiki says 90 hp.

    I trust SC wiki more than any site, but it's possible it's outdated.

  5. #15

    Default Re: Triangle of death

    In the battle report I think it had 90 hp.

    Anyway, since it's been changed to tier 1, no stats are dependable, there's no way they'd leave it as it was in regards to stats.

    And for me, I'd like to see them try and avoid giving Zerg too many damage-bonuses, just because it's always been something they've avoided for the most part. But it seems unavoidable in the Hydra's case.

    As for stats, a layout of:

    75/25/1
    8 damage (+2 vs. Armored) vs. Air and Ground
    With 80 hp sounds good to me.

    Pretty much what it had in SC1, except it's base damage is higher.

  6. #16

    Default Re: Triangle of death

    Hydra needs to get a damage bonus or cost less or get more hp to be usefull. I vote for the first, sice then it can counter the roach and fix zvz.
    Last edited by Perfecttear; 05-09-2009 at 02:07 PM.

  7. #17

    Default Re: Triangle of death

    I think that banelings could counter Roaches just fine in ZvZ, especially with Burrow in SC2 Ambush FTW!
    Also yeah Hydras got 90 Hp in BR2.

  8. #18

    Default Re: Triangle of death

    Vote for early tier 2 Lurkers to stop Roaches!

    Come on... it would be so awesome.
    http://img687.imageshack.us/img687/7699/commun1.png

  9. #19

    Default Re: Triangle of death

    Quote Originally Posted by pure.Wasted View Post
    Vote for early tier 2 Lurkers to stop Roaches!

    Come on... it would be so awesome.
    They would be too powerful in ZvT and ZvP, so no, but i thtink that hydras are good counter to them, especially combined with Banelings

  10. #20

    Default Re: Triangle of death

    Quote Originally Posted by RamiZ View Post
    They would be too powerful in ZvT and ZvP, so no, but i thtink that hydras are good counter to them, especially combined with Banelings
    How would they be too powerful if their stats were brought down to tier 2 along with their production? o.O
    http://img687.imageshack.us/img687/7699/commun1.png

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